Searched refs:pointState (Results 1 – 2 of 2) sorted by relevance
3527 PlatformTouchPoint::State pointState = point.state(); in handleTouchEvent() local3530 …if (pointState == PlatformTouchPoint::TouchReleased || pointState == PlatformTouchPoint::TouchCanc… in handleTouchEvent()3597 …if (pointState != PlatformTouchPoint::TouchReleased && pointState != PlatformTouchPoint::TouchCanc… in handleTouchEvent()3608 if (pointState != PlatformTouchPoint::TouchStationary && knownTarget) { in handleTouchEvent()3609 ASSERT(pointState < PlatformTouchPoint::TouchStateEnd); in handleTouchEvent()3610 if (!changedTouches[pointState].m_touches) in handleTouchEvent()3611 changedTouches[pointState].m_touches = TouchList::create(); in handleTouchEvent()3612 changedTouches[pointState].m_touches->append(touch); in handleTouchEvent()3613 changedTouches[pointState].m_targets.add(touchTarget); in handleTouchEvent()
72 const char* pointState(WebTouchPoint::State state) in pointState() function97 pointState(points[i].state)); in printTouchList()