Searched refs:posBuffer (Results 1 – 1 of 1) sorted by relevance
200 void RenderLayerStackingNode::collectLayers(OwnPtr<Vector<RenderLayerStackingNode*> >& posBuffer, O… in collectLayers() argument208 OwnPtr<Vector<RenderLayerStackingNode*> >& buffer = (zIndex() >= 0) ? posBuffer : negBuffer; in collectLayers()217 child->stackingNode()->collectLayers(posBuffer, negBuffer); in collectLayers()