Searched refs:program_index (Results 1 – 1 of 1) sorted by relevance
244 int program_index = GetProgramIdx(v, f); in ActivateShader() local245 if (!g_program_objects[program_index]) { in ActivateShader()246 g_program_objects[program_index] = glCreateProgramObjectARB(); in ActivateShader()257 glAttachObjectARB(g_program_objects[program_index], vs); in ActivateShader()258 glAttachObjectARB(g_program_objects[program_index], fs); in ActivateShader()259 glBindAttribLocationARB(g_program_objects[program_index], in ActivateShader()262 glBindAttribLocationARB(g_program_objects[program_index], in ActivateShader()265 glLinkProgramARB(g_program_objects[program_index]); in ActivateShader()267 if (g_active_index != program_index) in ActivateShader()268 glUseProgramObjectARB(g_program_objects[program_index]); in ActivateShader()[all …]