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/external/deqp/doc/testspecs/GLES2/
Dfunctional.rasterization.txt22 + dEQP-GLES2.functional.rasterization.*
25 + Primitive rasterization
34 + Multisample rasterization
51 Multisample rasterization is tested with points, lines and triangles.
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
DNOTES4 paths for rasterization operations and states that aren't accelerated
5 in hardware drivers, and as the full rasterization engine in software
13 As well as providing triangle/line/point rasterization functionality,
46 rasterization function in feedback mode. See the X11 driver for
/external/mesa3d/src/mesa/swrast/
DNOTES4 paths for rasterization operations and states that aren't accelerated
5 in hardware drivers, and as the full rasterization engine in software
13 As well as providing triangle/line/point rasterization functionality,
46 rasterization function in feedback mode. See the X11 driver for
/external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/
DNOTES23 Hardware rasterization drivers typically use this module in situations
24 where no hardware rasterization is possible, ie during total
37 over the task of rasterization entirely:
62 point rasterization, these are necessary to provide locking hooks for
/external/mesa3d/src/mesa/swrast_setup/
DNOTES23 Hardware rasterization drivers typically use this module in situations
24 where no hardware rasterization is possible, ie during total
37 over the task of rasterization entirely:
62 point rasterization, these are necessary to provide locking hooks for
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.msaa.txt32 + Coverage value computation in primitive rasterization
33 - Will be covered in primitive rasterization test set (2012.2)
Dfunctional.primitive_restart.txt38 + Test for correctness of rasterization
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst92 prior to rasterization.
196 rasterization rules.
198 OpenGL actually has quite different rasterization rules for points and
203 Additionally Direct3D will always use quad rasterization rules for
213 still affects those renderers by overriding other rasterization state.
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/
Drasterizer.rst92 prior to rasterization.
196 rasterization rules.
198 OpenGL actually has quite different rasterization rules for points and
203 Additionally Direct3D will always use quad rasterization rules for
213 still affects those renderers by overriding other rasterization state.
/external/chromium_org/third_party/mesa/src/docs/OLD/
DMESA_sprite_point.spec79 POLYGON_MODE does not effect the rasterization of the quadrilateral.
84 transformation stage of OpenGL. However, some rasterization hardware
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec79 POLYGON_MODE does not effect the rasterization of the quadrilateral.
84 transformation stage of OpenGL. However, some rasterization hardware
/external/mesa3d/src/gallium/docs/source/
Dglossary.rst14 rasterizing pipeline prior to the actual rasterization of vertices into
Ddistro.rst151 or other essential parts of pre-rasterization vertex preparation.
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
Dglossary.rst14 rasterizing pipeline prior to the actual rasterization of vertices into
Ddistro.rst151 or other essential parts of pre-rasterization vertex preparation.
/external/mesa3d/docs/
Dpatents.txt7 implementing floating point rasterization and floating point
/external/chromium_org/third_party/mesa/src/docs/
Dpatents.txt7 implementing floating point rasterization and floating point
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp360 RasterizationState rasterization; member
Ddesign.txt62 + primitive list for rasterization / geometry shading
/external/mesa3d/doxygen/
Dgallium.doc74 rasterization options, blend modes, etc) and resources (drawing surfaces,
115 rasterization operations.
151 by drivers for rasterization-only hardware. As such it is also instantiated
/external/chromium_org/third_party/mesa/src/doxygen/
Dgallium.doc74 rasterization options, blend modes, etc) and resources (drawing surfaces,
115 rasterization operations.
151 by drivers for rasterization-only hardware. As such it is also instantiated
/external/mesa3d/src/mesa/tnl/
DNOTES46 rasterization hardware (or software).
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
DNOTES46 rasterization hardware (or software).
/external/pixman/
DREADME2 features such as image compositing and trapezoid rasterization.
/external/deqp/doc/
Dgles3-test-case-resolutions.txt72 dEQP-GLES3.functional.rasterization.* 256x256 256x256

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