Searched refs:samplerTexture (Results 1 – 2 of 2) sorted by relevance
273 mState.samplerTexture[type][sampler].set(NULL); in ~Context()1195 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture)); in bindTexture2D()1202 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture)); in bindTextureCubeMap()1209 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture)); in bindTexture3D()1216 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture)); in bindTexture2DArray()1617 GLuint texid = mState.samplerTexture[type][sampler].id(); in getSamplerTexture()1631 return mState.samplerTexture[type][sampler].get(); in getSamplerTexture()1937 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id(); in getIntegerv()1941 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id(); in getIntegerv()1945 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id(); in getIntegerv()[all …]
109 …BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMA… member