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Searched refs:setTexture (Results 1 – 25 of 47) sorted by relevance

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/external/deqp/framework/randomshaders/
DrsgProgramExecutor.hpp48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample…
49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
DrsgProgramExecutor.cpp178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
DglsShaderRenderCase.cpp124 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding
130 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding
136 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding
142 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
DglsRandomShaderCase.cpp466 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
478 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
DglsFboUtil.cpp455 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() function in deqp::gls::FboUtil::Framebuffer
613 setTexture(texName, texCfg); in glCreateTexture()
/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java120 bitmap.setTexture(mTexture); in update()
149 public void setTexture(Texture texture) { in setTexture() method in FadeDrawableComponent
DScrollerComponent.java99 background.setTexture(mTexture); in update()
DDebugSystem.java75 bitmap.setTexture(texture); in drawShape()
DMotionBlurComponent.java97 stepImage.setTexture(record.texture); in update()
DSpriteComponent.java116 bitmap.setTexture(currentFrame.texture); in update()
DDrawableBitmap.java206 public void setTexture(Texture texture) { in setTexture() method in DrawableBitmap
DHudSystem.java303 bitmap.setTexture(mFuelDrawable.getTexture()); in update()
456 bitmap.setTexture(mFadeTexture); in update()
/external/chromium_org/third_party/skia/src/gpu/gl/debug/
DGrTextureUnitObj.cpp12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { in setTexture() function in GrTextureUnitObj
DGrDebugGL.cpp141 void GrDebugGL::setTexture(GrTextureObj *texture) { in setTexture() function in GrDebugGL
142 fTextureUnits[fCurTextureUnit]->setTexture(texture); in setTexture()
DGrTextureUnitObj.h33 void setTexture(GrTextureObj *texture);
DGrDebugGL.h71 void setTexture(GrTextureObj *texture);
/external/skia/src/gpu/gl/debug/
DGrTextureUnitObj.cpp12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { in setTexture() function in GrTextureUnitObj
DGrDebugGL.cpp141 void GrDebugGL::setTexture(GrTextureObj *texture) { in setTexture() function in GrDebugGL
142 fTextureUnits[fCurTextureUnit]->setTexture(texture); in setTexture()
DGrTextureUnitObj.h33 void setTexture(GrTextureObj *texture);
DGrDebugGL.h71 void setTexture(GrTextureObj *texture);
/external/chromium_org/third_party/skia/src/gpu/
DGrLayerCache.h68 void setTexture(GrTexture* texture) { in setTexture() function
/external/skia/src/gpu/
DGrLayerCache.h68 void setTexture(GrTexture* texture) { in setTexture() function
/external/skia/include/gpu/
DGrTexture.h211 GrTexture* setTexture(GrTexture* texture) { in setTexture() function
/external/chromium_org/third_party/skia/include/gpu/
DGrTexture.h211 GrTexture* setTexture(GrTexture* texture) { in setTexture() function

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