/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.hpp | 48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample… 49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
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D | rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 95 void setTexture (const glu::Texture2D* tex2D); 96 void setTexture (const glu::TextureCube* texCube); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 98 void setTexture (const glu::Texture3D* tex3D);
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D | glsShaderRenderCase.cpp | 124 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding 130 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding 136 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding 142 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
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D | glsRandomShaderCase.cpp | 466 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate() 478 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
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D | glsFboUtil.cpp | 455 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() function in deqp::gls::FboUtil::Framebuffer 613 setTexture(texName, texCfg); in glCreateTexture()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | FadeDrawableComponent.java | 120 bitmap.setTexture(mTexture); in update() 149 public void setTexture(Texture texture) { in setTexture() method in FadeDrawableComponent
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D | ScrollerComponent.java | 99 background.setTexture(mTexture); in update()
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D | DebugSystem.java | 75 bitmap.setTexture(texture); in drawShape()
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D | MotionBlurComponent.java | 97 stepImage.setTexture(record.texture); in update()
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D | SpriteComponent.java | 116 bitmap.setTexture(currentFrame.texture); in update()
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D | DrawableBitmap.java | 206 public void setTexture(Texture texture) { in setTexture() method in DrawableBitmap
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D | HudSystem.java | 303 bitmap.setTexture(mFuelDrawable.getTexture()); in update() 456 bitmap.setTexture(mFadeTexture); in update()
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/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
D | GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { in setTexture() function in GrTextureUnitObj
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D | GrDebugGL.cpp | 141 void GrDebugGL::setTexture(GrTextureObj *texture) { in setTexture() function in GrDebugGL 142 fTextureUnits[fCurTextureUnit]->setTexture(texture); in setTexture()
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D | GrTextureUnitObj.h | 33 void setTexture(GrTextureObj *texture);
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D | GrDebugGL.h | 71 void setTexture(GrTextureObj *texture);
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/external/skia/src/gpu/gl/debug/ |
D | GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { in setTexture() function in GrTextureUnitObj
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D | GrDebugGL.cpp | 141 void GrDebugGL::setTexture(GrTextureObj *texture) { in setTexture() function in GrDebugGL 142 fTextureUnits[fCurTextureUnit]->setTexture(texture); in setTexture()
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D | GrTextureUnitObj.h | 33 void setTexture(GrTextureObj *texture);
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D | GrDebugGL.h | 71 void setTexture(GrTextureObj *texture);
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/external/chromium_org/third_party/skia/src/gpu/ |
D | GrLayerCache.h | 68 void setTexture(GrTexture* texture) { in setTexture() function
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/external/skia/src/gpu/ |
D | GrLayerCache.h | 68 void setTexture(GrTexture* texture) { in setTexture() function
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/external/skia/include/gpu/ |
D | GrTexture.h | 211 GrTexture* setTexture(GrTexture* texture) { in setTexture() function
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/external/chromium_org/third_party/skia/include/gpu/ |
D | GrTexture.h | 211 GrTexture* setTexture(GrTexture* texture) { in setTexture() function
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