Searched refs:shader_src (Results 1 – 3 of 3) sorted by relevance
531 const char* shader_src = source ? source->c_str() : ""; in DoCompileShader() local533 if (!translator->Translate(shader_src)) { in DoCompileShader()537 shader_src = translator->translated_shader(); in DoCompileShader()539 shader->UpdateTranslatedSource(shader_src); in DoCompileShader()542 glShaderSource(shader->service_id(), 1, &shader_src, NULL); in DoCompileShader()578 << "\n--translated-shader--\n" << shader_src << "\n--info-log--\n" in DoCompileShader()
1727 const struct r600_shader_src *shader_src, in r600_bytecode_src() argument1730 bc_src->sel = shader_src->sel; in r600_bytecode_src()1731 bc_src->chan = shader_src->swizzle[chan]; in r600_bytecode_src()1732 bc_src->neg = shader_src->neg; in r600_bytecode_src()1733 bc_src->abs = shader_src->abs; in r600_bytecode_src()1734 bc_src->rel = shader_src->rel; in r600_bytecode_src()1735 bc_src->value = shader_src->value[bc_src->chan]; in r600_bytecode_src()