Searched refs:snappedY (Results 1 – 2 of 2) sorted by relevance
108 final float snappedY = (int) y; in draw() local120 || snappedY + height < 0.0f in draw()121 || snappedY > viewHeight in draw()138 ((GL11Ext) gl).glDrawTexfOES(snappedX * scaleX, snappedY * scaleY, in draw()
77 int snappedY = lroundf(y()); in roundedFrameRect() local82 return IntRect(snappedX, snappedY, snappedMaxX - snappedX, snappedMaxY - snappedY); in roundedFrameRect()