Searched refs:sprite_rects (Results 1 – 1 of 1) sorted by relevance
17 SDL_Rect *sprite_rects; variable91 sprite_rects[nupdates++] = area; in MoveSprites()114 SDL_UpdateRects(screen, nupdates, sprite_rects); in MoveSprites()235 sprite_rects = (SDL_Rect *)mem; in main()236 positions = sprite_rects; in main()237 sprite_rects += numsprites; in main()238 velocities = sprite_rects; in main()239 sprite_rects += numsprites; in main()