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Searched refs:stencilWriteMask (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
DClear11.h63 UINT8 stencilWriteMask; member
DClear11.cpp303 …bool needMaskedStencilClear = clearParams.clearStencil && (clearParams.stencilWriteMask & stencilU… in clearFramebuffer()
517 dsKey.stencilWriteMask = clearParams.stencilWriteMask & 0xFF; in getDepthStencilState()
532 dsDesc.StencilWriteMask = dsKey.stencilWriteMask; in getDepthStencilState()
/external/chromium_org/third_party/angle/src/libGLESv2/
Dangletypes.h190 GLuint stencilWriteMask; member
DContext.cpp2619 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clear()
2717 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferfv()
2752 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferuiv()
2811 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferiv()
2847 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferfi()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
DRenderer9.cpp1899 … (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clear()
2012 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()