Searched refs:stencilWriteMask (Results 1 – 5 of 5) sorted by relevance
63 UINT8 stencilWriteMask; member
303 …bool needMaskedStencilClear = clearParams.clearStencil && (clearParams.stencilWriteMask & stencilU… in clearFramebuffer()517 dsKey.stencilWriteMask = clearParams.stencilWriteMask & 0xFF; in getDepthStencilState()532 dsDesc.StencilWriteMask = dsKey.stencilWriteMask; in getDepthStencilState()
190 GLuint stencilWriteMask; member
2619 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clear()2717 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferfv()2752 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferuiv()2811 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferiv()2847 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; in clearBufferfi()
1899 … (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clear()2012 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()