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Searched refs:texCoords (Results 1 – 15 of 15) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
Di915_state_derived.c62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout() local
66 memset(texCoords, 0, sizeof(texCoords)); in calculate_vertex_layout()
78 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout()
90 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout()
147 if (texCoords[i]) { in calculate_vertex_layout()
/external/mesa3d/src/gallium/drivers/i915/
Di915_state_derived.c62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout() local
66 memset(texCoords, 0, sizeof(texCoords)); in calculate_vertex_layout()
78 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout()
90 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout()
147 if (texCoords[i]) { in calculate_vertex_layout()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp480 const tcu::Vec2 texCoords[4] = in shadeFragments() local
493 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), in shadeFragments()
494 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), in shadeFragments()
495 (m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f)).xy(), in shadeFragments()
496 (m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f)).xy(), in shadeFragments()
509 m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f), in shadeFragments()
510 m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f), in shadeFragments()
511 m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f), in shadeFragments()
512 m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f), in shadeFragments()
Des2fTextureSpecificationTests.cpp211 tcu::Vec2 texCoords[4]; in shadeFragments() local
220 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); in shadeFragments()
224 m_uniforms[0].sampler.tex2D->sample4(colors, texCoords); in shadeFragments()
293 tcu::Vec3 texCoords[4]; in shadeFragments() local
308 case tcu::CUBEFACE_NEGATIVE_X: texCoords[fragNdx] = tcu::Vec3(-1.0f, -y, +x); break; in shadeFragments()
309 case tcu::CUBEFACE_POSITIVE_X: texCoords[fragNdx] = tcu::Vec3(+1.0f, -y, -x); break; in shadeFragments()
310 case tcu::CUBEFACE_NEGATIVE_Y: texCoords[fragNdx] = tcu::Vec3( +x, -1.0f, -y); break; in shadeFragments()
311 case tcu::CUBEFACE_POSITIVE_Y: texCoords[fragNdx] = tcu::Vec3( +x, +1.0f, +y); break; in shadeFragments()
312 case tcu::CUBEFACE_NEGATIVE_Z: texCoords[fragNdx] = tcu::Vec3( -x, -y, -1.0f); break; in shadeFragments()
313 case tcu::CUBEFACE_POSITIVE_Z: texCoords[fragNdx] = tcu::Vec3( +x, -y, +1.0f); break; in shadeFragments()
[all …]
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp376 tcu::Vec2 texCoords[4]; in shadeFragments() local
385 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); in shadeFragments()
400 tex->sample4(tmpColors, texCoords); in shadeFragments()
530 tcu::Vec3 texCoords[4]; in shadeFragments() local
540 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), coord.z()); in shadeFragments()
543 tex->sample4(colors, texCoords); in shadeFragments()
638 tcu::Vec3 texCoords[4]; in shadeFragments() local
648 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), float(layer)); in shadeFragments()
651 tex->sample4(colors, texCoords); in shadeFragments()
746 tcu::Vec3 texCoords[4]; in shadeFragments() local
[all …]
Des3fTextureUnitTests.cpp636 const tcu::Vec2 texCoords[4] = in shadeFragments() local
647 (m_transformations[unitNdx] * Vec4(texCoords[0].x(), texCoords[0].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
648 (m_transformations[unitNdx] * Vec4(texCoords[1].x(), texCoords[1].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
649 (m_transformations[unitNdx] * Vec4(texCoords[2].x(), texCoords[2].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
650 (m_transformations[unitNdx] * Vec4(texCoords[3].x(), texCoords[3].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp487 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst… in computeTexCoordVecs() argument
489 DE_ASSERT((int)texCoords.size() == 4*N); in computeTexCoordVecs()
492 dst[i][j] = texCoords[i*N + j]; in computeTexCoordVecs()
575 const TexCoordT (&texCoords)[4], in verifyGatherOffsets()
599 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsets()
655 const TexCoordT (&texCoords)[4], in verifyGatherOffsetsCompare()
677 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsetsCompare()
1446 const TexCoordT (&texCoords)[4], in verify()
1496 …return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCo… in verify()
1509 …return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componen… in verify()
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Des31fFboTestUtil.cpp219 tcu::Vec2 texCoords[4]; in shadeFragments() local
228 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); in shadeFragments()
243 tex->sample4(tmpColors, texCoords); in shadeFragments()
384 tcu::Vec4 texCoords[4]; in shadeFragments() local
394 texCoords[fragNdx] = tcu::Vec4(coord.x(), coord.y(), coord.z(), (float)m_layer); in shadeFragments()
397 tex->sample4(colors, texCoords); in shadeFragments()
/external/skia/src/gpu/
DGrContext.cpp939 const SkPoint* texCoords, in set_vertex_attributes() argument
946 if (NULL != texCoords && NULL != colors) { in set_vertex_attributes()
950 } else if (NULL != texCoords) { in set_vertex_attributes()
967 const SkPoint texCoords[], in drawVertices() argument
981 set_vertex_attributes(drawState, texCoords, colors, &colorOffset, &texOffset); in drawVertices()
995 *(SkPoint*)((intptr_t)curVertex + texOffset) = texCoords[i]; in drawVertices()
/external/chromium_org/third_party/skia/src/gpu/
DGrContext.cpp939 const SkPoint* texCoords, in set_vertex_attributes() argument
946 if (NULL != texCoords && NULL != colors) { in set_vertex_attributes()
950 } else if (NULL != texCoords) { in set_vertex_attributes()
967 const SkPoint texCoords[], in drawVertices() argument
981 set_vertex_attributes(drawState, texCoords, colors, &colorOffset, &texOffset); in drawVertices()
995 *(SkPoint*)((intptr_t)curVertex + texOffset) = texCoords[i]; in drawVertices()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp330 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords) in texture2D() argument
333 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp1196 vector<float> texCoords; in renderCubeMap() local
1214 texCoords.push_back(sign * sampleTexCoords[i*3 + (dir % 3)]); in renderCubeMap()
1215 texCoords.push_back(sampleTexCoords[i*3 + ((dir + 1) % 3)]); in renderCubeMap()
1216 texCoords.push_back(sampleTexCoords[i*3 + ((dir + 2) % 3)]); in renderCubeMap()
DteglGLES2SharingTests.cpp594 static const GLfloat texCoords[] = { in renderResource() local
634 GLU_CHECK_CALL(glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords)); in renderResource()
/external/chromium_org/third_party/skia/src/effects/
DSkLightingImageFilter.cpp1338 SkString texCoords; in emitCode() local
1339 texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc); in emitCode()
1341 builder->fsAppendTextureLookup(samplers[0], texCoords.c_str()); in emitCode()
/external/skia/src/effects/
DSkLightingImageFilter.cpp1338 SkString texCoords; in emitCode() local
1339 texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc); in emitCode()
1341 builder->fsAppendTextureLookup(samplers[0], texCoords.c_str()); in emitCode()