Searched refs:texCubeMap (Results 1 – 1 of 1) sorted by relevance
4426 WebGLTexture* texCubeMap; in handleTextureCompleteness() local4433 texCubeMap = m_blackTextureCubeMap.get(); in handleTextureCompleteness()4436 texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); in handleTextureCompleteness()4441 webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); in handleTextureCompleteness()