Searched refs:textureLevelDepth (Results 1 – 2 of 2) sorted by relevance
58 GLint textureLevelDepth = 0; in ValidateES3TexImageParameters() local76 textureLevelDepth = 1; in ValidateES3TexImageParameters()106 textureLevelDepth = 1; in ValidateES3TexImageParameters()128 textureLevelDepth = texture3d->getDepth(level); in ValidateES3TexImageParameters()150 textureLevelDepth = texture2darray->getLayers(level); in ValidateES3TexImageParameters()248 zoffset + depth > textureLevelDepth) in ValidateES3TexImageParameters()
1151 GLint textureLevelDepth = 0; in ValidateCopyTexImageParametersBase() local1166 textureLevelDepth = 1; in ValidateCopyTexImageParametersBase()1188 textureLevelDepth = 1; in ValidateCopyTexImageParametersBase()1205 textureLevelDepth = texture2dArray->getLayers(level); in ValidateCopyTexImageParametersBase()1222 textureLevelDepth = texture3d->getDepth(level); in ValidateCopyTexImageParametersBase()1265 zoffset >= textureLevelDepth) in ValidateCopyTexImageParametersBase()