Searched refs:triangleNdx (Results 1 – 8 of 8) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.cpp | 108 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in genIndices() local 110 indices.push_back((GLushort)triangleNdx*3); in genIndices() 111 indices.push_back((GLushort)triangleNdx*3+1); in genIndices() 112 indices.push_back((GLushort)triangleNdx*3+2); in genIndices() 120 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in genCoords() local 122 if ((triangleNdx % 2) == 0) in genCoords()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderMultisampleInterpolationTests.cpp | 788 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in setupRenderData() local 790 const float angle = ((float)triangleNdx) / numTriangles * 2.0f * DE_PI; in setupRenderData() 791 const float nextAngle = ((float)triangleNdx + 1.0f) / numTriangles * 2.0f * DE_PI; in setupRenderData() 793 data[(triangleNdx * 3 + 0) * 3 + 0] = tcu::Vec4(0.2f, -0.3f, 0.0f, 1.0f); in setupRenderData() 794 data[(triangleNdx * 3 + 0) * 3 + 1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f); in setupRenderData() 795 data[(triangleNdx * 3 + 0) * 3 + 2] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f); in setupRenderData() 797 data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * cos(angle), 2.0f * sin(angle), 0.0f, 1.0f); in setupRenderData() 798 data[(triangleNdx * 3 + 1) * 3 + 1] = tcu::Vec4(0.0f, 1.0f, 0.0f, 0.0f); in setupRenderData() 799 data[(triangleNdx * 3 + 1) * 3 + 2] = tcu::Vec4(0.0f, 1.0f, 0.0f, 0.0f); in setupRenderData() 801 …data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * cos(nextAngle), 2.0f * sin(nextAngle), 0.0f… in setupRenderData() [all …]
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D | es31fTextureMultisampleTests.cpp | 515 for (int triangleNdx = 0; triangleNdx < (int)m_testTriangles.size(); ++triangleNdx) in convertToSceneSpec() local 519 triangle.positions[0] = m_testTriangles[triangleNdx].p1 - offset; in convertToSceneSpec() 520 triangle.positions[1] = m_testTriangles[triangleNdx].p2 - offset; in convertToSceneSpec() 521 triangle.positions[2] = m_testTriangles[triangleNdx].p3 - offset; in convertToSceneSpec()
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/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 176 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++) in createIndexData() local 178 m_dynamicIndexData.push_back(triangleNdx * 3); in createIndexData() 179 m_dynamicIndexData.push_back(triangleNdx * 3 + 1); in createIndexData() 180 m_dynamicIndexData.push_back(triangleNdx * 3 + 2); in createIndexData() 188 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++) in createIndexData() local 190 m_staticIndexData.push_back(triangleNdx * 3); in createIndexData() 191 m_staticIndexData.push_back(triangleNdx * 3 + 1); in createIndexData() 192 m_staticIndexData.push_back(triangleNdx * 3 + 2); in createIndexData()
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/external/deqp/modules/egl/ |
D | teglGLES2SharedRenderingPerfTests.cpp | 173 for (int triangleNdx = 0; triangleNdx < 2; triangleNdx++) in createCoordData() local 181 const float side = ((triangleNdx % 2) == 0 ? 1.0f : -1.0f); in createCoordData() 197 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++) in createCoordData() local 205 const float side = ((triangleNdx % 2) == 0 ? 1.0f : -1.0f); in createCoordData() 240 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++) in createIndexData() local 242 if ((triangleNdx % 2) == 0) in createIndexData()
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/external/deqp/modules/gles3/functional/ |
D | es3fPixelBufferObjectTests.cpp | 454 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in iterate() local
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D | es3fRasterizationTests.cpp | 870 for (int triangleNdx = 0; triangleNdx < (int)outTriangles.size(); ++triangleNdx) in generateTriangles() local 874 << "Triangle " << (triangleNdx+1) << ":" in generateTriangles() 875 << "\n\t" << outTriangles[triangleNdx].positions[0] in generateTriangles() 876 << "\n\t" << outTriangles[triangleNdx].positions[1] in generateTriangles() 877 << "\n\t" << outTriangles[triangleNdx].positions[2] in generateTriangles()
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/external/deqp/modules/gles2/functional/ |
D | es2fRasterizationTests.cpp | 593 for (int triangleNdx = 0; triangleNdx < (int)outTriangles.size(); ++triangleNdx) in generateTriangles() local 597 << "Triangle " << (triangleNdx+1) << ":" in generateTriangles() 598 << "\n\t" << outTriangles[triangleNdx].positions[0] in generateTriangles() 599 << "\n\t" << outTriangles[triangleNdx].positions[1] in generateTriangles() 600 << "\n\t" << outTriangles[triangleNdx].positions[2] in generateTriangles()
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