/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 318 gl.uniform1f(scaleLoc, 1.0f); in render() 332 gl.uniform1f(scaleLoc, 0.25f); in render() 349 gl.uniform1f(scaleLoc, 0.25f); in render() 366 gl.uniform1f(scaleLoc, 0.25f); in render() 815 gl.uniform1f(scaleLoc, 1.0f); in render() 829 gl.uniform1f(scaleLoc, 0.25f); in render() 846 gl.uniform1f(scaleLoc, 0.25f); in render() 863 gl.uniform1f(scaleLoc, 0.25f); in render()
|
D | glsShaderRenderCase.cpp | 976 gl.uniform1f(uniLoc, s_floatUniforms[i].value); in setupDefaultUniforms()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 115 gl->uniform1f = &glUniform1f;
|
D | glwInitES30Direct.inl | 115 gl->uniform1f = &glUniform1f;
|
D | glwInitES20.inl | 115 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
|
D | glwFunctions.inl | 145 glUniform1fFunc uniform1f; variable
|
D | glwInitES30.inl | 115 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
|
D | glwInitGL31.inl | 143 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
|
D | glwInitGL30.inl | 143 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
|
D | glwInitGL32.inl | 143 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
|
/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 357 gl.uniform1f(location, m_branchType == BRANCH_TRUE ? +1.0f : -1.0f); in setupProgram() 634 gl.uniform1f(location, loopBound); in setupProgram()
|
/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 353 gl.uniform1f(location, m_branchType == BRANCH_TRUE ? +1.0f : -1.0f); in setupProgram() 626 gl.uniform1f(location, loopBound); in setupProgram()
|
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 115 dst->uniform1f = src.uniform1f;
|
/external/deqp/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 2041 gl.uniform1f(tessLevelInner0Loc, innerLevels[0]); in iterate() 2042 gl.uniform1f(tessLevelInner1Loc, innerLevels[1]); in iterate() 2043 gl.uniform1f(tessLevelOuter0Loc, outerLevels[0]); in iterate() 2044 gl.uniform1f(tessLevelOuter1Loc, outerLevels[1]); in iterate() 2045 gl.uniform1f(tessLevelOuter2Loc, outerLevels[2]); in iterate() 2046 gl.uniform1f(tessLevelOuter3Loc, outerLevels[3]); in iterate() 2220 gl.uniform1f(tessLevelOuter1Loc, outerLevel1); in iterate() 2373 gl.uniform1f(gl.getUniformLocation(programGL, "u_tessLevelInner0"), innerLevels[0]); in iterate() 2374 gl.uniform1f(gl.getUniformLocation(programGL, "u_tessLevelInner1"), innerLevels[1]); in iterate() 2375 gl.uniform1f(gl.getUniformLocation(programGL, "u_tessLevelOuter0"), outerLevels[0]); in iterate() [all …]
|
D | es31fShaderHelperInvocationTests.cpp | 157 gl.uniform1f(pointSizeLoc, pointSize); in drawRandomPrimitives()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 173 virtual void uniform1f (deInt32 location, float);
|
D | sglrContext.hpp | 161 virtual void uniform1f (deInt32 index, float) = DE_NULL;
|
/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 141 gl.uniform1f(m_scaleLoc, scale); in draw()
|
D | es3fShaderDerivateTests.cpp | 478 gl.uniform1f(scaleLoc, m_derivScale.x()); in iterate() 479 gl.uniform1f(biasLoc, m_derivBias.x()); in iterate()
|
D | es3fShaderStructTests.cpp | 1170 gl.uniform1f(loc, value); in setUniform()
|
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
D | MockWebGraphicsContext3D.h | 200 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } in uniform1f() function
|
/external/chromium_org/webkit/common/gpu/ |
D | webgraphicscontext3d_impl.h | 306 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); in NON_EXPORTED_BASE()
|
/external/chromium_org/third_party/WebKit/public/platform/ |
D | WebGraphicsContext3D.h | 321 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0;
|
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 145 gl->uniform1f = glUniform1f;
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 1196 gl.uniform1f(loc, value); in setUniform()
|