/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); in init() 197 gl.uniform1i(samplerLoc, 0); in init() 237 gl.uniform1i(samplerLoc, 0); in init() 286 gl.uniform1i(samplerLoc, 0); in init() 326 gl.uniform1i(samplerLoc, 0); in init() 363 gl.uniform1i(samplerLoc, 0); in init() 406 gl.uniform1i(samplerLoc, 0); in init() 443 gl.uniform1i(samplerLoc, 0); in init() 480 gl.uniform1i(samplerLoc, 0); in init() 521 gl.uniform1i(samplerLoc, 0); in init() [all …]
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D | es3pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); in init() 211 gl.uniform1i(samplerLoc, 0); in init() 256 gl.uniform1i(samplerLoc, 0); in init() 310 gl.uniform1i(samplerLoc, 0); in init() 355 gl.uniform1i(samplerLoc, 0); in init() 397 gl.uniform1i(samplerLoc, 0); in init() 445 gl.uniform1i(samplerLoc, 0); in init() 487 gl.uniform1i(samplerLoc, 0); in init() 529 gl.uniform1i(samplerLoc, 0); in init() 575 gl.uniform1i(samplerLoc, 0); in init() [all …]
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D | es3pTextureCases.cpp | 228 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); in init() 197 gl.uniform1i(samplerLoc, 0); in init() 237 gl.uniform1i(samplerLoc, 0); in init() 286 gl.uniform1i(samplerLoc, 0); in init() 326 gl.uniform1i(samplerLoc, 0); in init() 363 gl.uniform1i(samplerLoc, 0); in init() 406 gl.uniform1i(samplerLoc, 0); in init() 447 gl.uniform1i(samplerLoc, 0); in init() 490 gl.uniform1i(samplerLoc, 0); in init() 527 gl.uniform1i(samplerLoc, 0); in init() [all …]
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D | es2pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); in init() 211 gl.uniform1i(samplerLoc, 0); in init() 256 gl.uniform1i(samplerLoc, 0); in init() 310 gl.uniform1i(samplerLoc, 0); in init() 355 gl.uniform1i(samplerLoc, 0); in init() 397 gl.uniform1i(samplerLoc, 0); in init() 445 gl.uniform1i(samplerLoc, 0); in init() 491 gl.uniform1i(samplerLoc, 0); in init() 539 gl.uniform1i(samplerLoc, 0); in init() 581 gl.uniform1i(samplerLoc, 0); in init() [all …]
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D | es2pTextureCases.cpp | 201 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate() 311 gl.uniform1i(indexLoc, ndx); in iterate()
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D | es3fFboTestUtil.cpp | 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() 504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms() 615 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms() 616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms() 723 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
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D | es3fShaderDiscardTests.cpp | 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 577 gl.uniform1i(samplerLocation, 0); in drawOneIteration() 635 gl.uniform1i(samplerLocation, 0); in drawOneIteration() 641 gl.uniform1i(sampleLocation, sampleNdx); in drawOneIteration()
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D | es31fFboTestUtil.cpp | 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() 357 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms() 359 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
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D | es31fTextureMultisampleTests.cpp | 492 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample() 493 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx); in drawSample() 1013 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample() 1014 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sample); in drawSample() 1477 gl.uniform1i(samplerLocation, 0); in sampleTexture() 1478 gl.uniform1i(maxSamplesLocation, m_numSamples); in sampleTexture() 1480 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()
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D | es31fStencilTexturingTests.cpp | 253 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); in blitStencilToColor2D() 318 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); in blitStencilToColor2DArray() 377 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); in blitStencilToColorCube()
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D | es31fSampleVariableTests.cpp | 372 gl.uniform1i(maxSampleLoc, maxSamples); in preDraw() 1292 gl.uniform1i(minLoc, minBitCount); in preDraw() 1293 gl.uniform1i(maxLoc, maxBitCount); in preDraw() 1313 gl.uniform1i(minLoc, minBitCount); in preDraw() 1314 gl.uniform1i(maxLoc, maxBitCount); in preDraw()
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D | es31fLayoutBindingTests.cpp | 899 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate() 1195 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate() 1506 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate() 1741 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
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D | es2fShaderDiscardTests.cpp | 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 117 gl->uniform1i = &glUniform1i;
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D | glwInitES30Direct.inl | 117 gl->uniform1i = &glUniform1i;
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D | glwInitES20.inl | 117 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 117 dst->uniform1i = src.uniform1i;
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 293 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "u_iterCount"), iterCounts[0]); in iterate()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 315 gl.uniform1i(samplerLoc, 0); in render() 809 gl.uniform1i(samplerLoc1, 0); in render() 812 gl.uniform1i(samplerLoc2, 1); in render()
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D | glsShaderRenderCase.cpp | 845 gl.uniform1i(uniLoc, s_boolUniforms[i].value); in setupDefaultUniforms() 890 gl.uniform1i(uniLoc, s_intUniforms[i].value); in setupDefaultUniforms()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 174 virtual void uniform1i (deInt32 location, deInt32);
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