Searched refs:uniformBuffers (Results 1 – 2 of 2) sorted by relevance
306 mState.uniformBuffers[i].set(NULL); in ~Context()1277 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size); in bindIndexedUniformBuffer()2034 *data = mState.uniformBuffers[index].id(); in getIndexedIntegerv()2063 *data = mState.uniformBuffers[index].getOffset(); in getIndexedInteger64v()2069 *data = mState.uniformBuffers[index].getSize(); in getIndexedInteger64v()2547 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding]; in applyUniformBuffers()
116 OffsetBindingPointer<Buffer> uniformBuffers[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS]; member