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Searched refs:useSRGB (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fAdvancedBlendTests.cpp213 const bool useSRGB = m_rtType == RENDERTARGETTYPE_SRGB_FBO; in init() local
238 …m_refColorBuffer = new TextureLevel(TextureFormat(useSRGB ? TextureFormat::sRGBA : TextureFormat::… in init()
242 const deUint32 format = useSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8; in init()