Searched refs:using_swift_shader (Results 1 – 1 of 1) sorted by relevance
172 bool using_swift_shader = in InitializeStaticGLBindings() local174 if (using_swift_shader) { in InitializeStaticGLBindings()206 if (using_swift_shader) { in InitializeStaticGLBindings()211 if (!using_swift_shader) { in InitializeStaticGLBindings()