/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 71 int viewportH = m_renderCtx.getRenderTarget().getHeight(); in setVertexFragmentRatio() local 76 int numFrag = viewportW*viewportH; in setVertexFragmentRatio() 99 while (viewportW*viewportH > numFrag) in setVertexFragmentRatio() 101 if (viewportW > viewportH) in setVertexFragmentRatio() 104 viewportH -= 1; in setVertexFragmentRatio() 109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); in setVertexFragmentRatio() 115 setViewportSize(viewportW, viewportH); in setVertexFragmentRatio()
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D | glsFragOpInteractionCase.cpp | 291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local 301 ctx.viewport(viewportX, viewportY, viewportW, viewportH); in renderQuad() 417 const int viewportH = de::min<int>(m_renderCtx.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local 419 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportH); in init() 432 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH); in init() 435 …CONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH)); in init() 440 m_viewportSize = tcu::IVec2(viewportW, viewportH); in init()
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D | glsBufferTestUtil.cpp | 760 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local 770 tcu::Surface indexBufferImg (viewportW, viewportH); in verify() 771 tcu::Surface referenceImg (viewportW, viewportH); in verify() 788 glViewport (0, 0, viewportW, viewportH); in verify()
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D | glsUniformBlockCase.cpp | 1898 const int viewportH = de::min(renderTarget.getHeight(), 128); in render() local 1900 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in render() 1916 gl.viewport(viewportX, viewportY, viewportW, viewportH); in render() 1926 tcu::Surface pixels (viewportW, viewportH); in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 146 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() 149 tcu::Surface renderedFrame (viewportW, viewportH); in iterate() 150 tcu::Surface referenceFrame (viewportW, viewportH); in iterate() 169 glViewport(viewportX, viewportY, viewportW, viewportH); in iterate() 295 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 297 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() 298 tcu::Surface renderedFrame (viewportW, viewportH); in iterate() 299 tcu::Surface referenceFrame (viewportW, viewportH); in iterate() 319 glViewport(viewportX, viewportY, viewportW, viewportH); in iterate()
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D | es2fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local 191 gl.viewport (0, 0, viewportW, viewportH); in iterate() 200 tcu::Surface result (viewportW, viewportH); in iterate()
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D | es2fBufferTestUtil.cpp | 572 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local 582 tcu::Surface indexBufferImg (viewportW, viewportH); in verify() 583 tcu::Surface referenceImg (viewportW, viewportH); in verify() 599 glViewport (0, 0, viewportW, viewportH); in verify()
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D | es2fFlushFinishTests.cpp | 222 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local 234 gl.viewport(0, 0, viewportW, viewportH); in setupRenderState()
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D | es2fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local 565 …m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits()… in init() 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); in init() 583 …evel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); in init() 584 …u::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); in init()
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D | es2fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local 149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH); in renderQuad()
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D | es2fTextureFilteringTests.cpp | 224 …const float viewportH = (float)de::min<int>(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeig… in init() local 234 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
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D | es2fUniformApiTests.cpp | 1668 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local 1670 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in renderTest() 1671 tcu::Surface renderedImg (viewportW, viewportH); in renderTest() 1695 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); in renderTest()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 130 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 132 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() 133 tcu::Surface renderedFrame (viewportW, viewportH); in iterate() 134 tcu::Surface referenceFrame (viewportW, viewportH); in iterate() 140 gl.viewport(viewportX, viewportY, viewportW, viewportH); in iterate() 301 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 303 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() 304 tcu::Surface renderedFrame (viewportW, viewportH); in iterate() 305 tcu::Surface referenceFrame (viewportW, viewportH); in iterate() 312 gl.viewport(viewportX, viewportY, viewportW, viewportH); in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; in init() local 757 if (viewportH > height) in init() 760 DE_ASSERT(viewportW <= width && viewportH <= height); in init() 826 const float h = 2.0f * float(quadHeight)/float(viewportH); in init() 852 m_viewportH = viewportH; in init() 968 const int viewportH = m_viewportH; in iterate() local 973 tcu::Surface refImg (viewportW, viewportH); in iterate() 974 tcu::Surface testImg (viewportW, viewportH); in iterate() 977 const int viewportY = rnd.getInt(0, height-viewportH); in iterate() 984 gl.viewport (viewportX, viewportY, viewportW, viewportH); in iterate()
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D | es3fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local 191 gl.viewport (0, 0, viewportW, viewportH); in iterate() 200 tcu::Surface result (viewportW, viewportH); in iterate()
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D | es3fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local 565 …m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits()… in init() 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); in init() 583 …evel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); in init() 584 …u::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); in init()
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D | es3fFlushFinishTests.cpp | 231 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local 243 gl.viewport(0, 0, viewportW, viewportH); in setupRenderState()
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D | es3fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local 149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH); in renderQuad()
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D | es3fTextureShadowTests.cpp | 292 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local 303 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init() 846 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local 860 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); in init()
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D | es3fTransformFeedbackTests.cpp | 1062 int viewportH = de::min((int)VIEWPORT_HEIGHT, height); in runTest() local 1064 int viewportY = rnd.getInt(0, height-viewportH); in runTest() 1065 tcu::Surface frameWithTf (viewportW, viewportH); in runTest() 1066 tcu::Surface frameWithoutTf (viewportW, viewportH); in runTest() 1125 gl.viewport(viewportX, viewportY, viewportW, viewportH); in runTest()
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D | es3fFragmentOutputTests.cpp | 501 const int viewportH = minBufSize.y(); in iterate() local 703 gl.viewport(0, 0, viewportW, viewportH); in iterate() 787 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1); in iterate()
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D | es3fUniformApiTests.cpp | 2080 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local 2082 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in renderTest() 2083 tcu::Surface renderedImg (viewportW, viewportH); in renderTest() 2107 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); in renderTest()
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D | es3fTextureFilteringTests.cpp | 224 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().g… in init() local 234 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.texture.format.txt | 49 In this configuration viewportW*viewportH*numTextures unique texels are
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1583 const int viewportH = de::min<int>(renderTarget.getHeight(), MAX_RENDER_HEIGHT); in renderTest() local 1585 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in renderTest() 1586 tcu::Surface renderedImg (viewportW, viewportH); in renderTest() 1610 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); in renderTest()
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