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Searched refs:wasFixed (Results 1 – 25 of 25) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
DRenderSVGModelObject.cpp63 …bject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const in mapLocalToContainer()
65 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState, wasFixed); in mapLocalToContainer()
80 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
82 quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed)); in absoluteQuads()
DRenderSVGInline.cpp98 …bject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const in mapLocalToContainer()
100 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState, wasFixed); in mapLocalToContainer()
108 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
116 …x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), false, wasFixed)); in absoluteQuads()
DRenderSVGBlock.cpp89 …bject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const in mapLocalToContainer()
91 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState, wasFixed); in mapLocalToContainer()
DRenderSVGModelObject.h58 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
60 …ainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRI…
DRenderSVGInline.h50 …ainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRI…
52 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
DRenderSVGHiddenContainer.h46 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
DRenderSVGBlock.h38 …ainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRI…
DSVGRenderSupport.h72 …enderObject*, const RenderLayerModelObject* repaintContainer, TransformState&, bool* wasFixed = 0);
DRenderSVGText.h69 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
DRenderSVGRoot.cpp409 …* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const in mapLocalToContainer()
416 …placed::mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed); in mapLocalToContainer()
DSVGRenderSupport.cpp68 …ct, const RenderLayerModelObject* repaintContainer, TransformState& transformState, bool* wasFixed) in mapLocalToContainer() argument
81 parent->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); in mapLocalToContainer()
DRenderSVGRoot.h105 …ainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRI…
DRenderSVGText.cpp466 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
468 quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed)); in absoluteQuads()
/external/chromium_org/third_party/WebKit/Source/core/rendering/
DRenderText.h66 …tartOffset = 0, unsigned endOffset = INT_MAX, bool useSelectionHeight = false, bool* wasFixed = 0);
68 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
69 …tartOffset = 0, unsigned endOffset = INT_MAX, bool useSelectionHeight = false, bool* wasFixed = 0);
72 void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed = 0, ClippingOption = NoClipping) const;
DRenderView.cpp269 …* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const in mapLocalToContainer()
271 ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == static_cast<bool>(mode & IsFixed)); in mapLocalToContainer()
290 … parentDocRenderer->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); in mapLocalToContainer()
542 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
544 if (wasFixed) in absoluteQuads()
545 *wasFixed = false; in absoluteQuads()
DRenderView.h97 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
188 …ainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRI…
DRenderText.cpp353 …ange(Vector<IntRect>& rects, unsigned start, unsigned end, bool useSelectionHeight, bool* wasFixed) in absoluteRectsForRange() argument
379 rects.append(localToAbsoluteQuad(r, 0, wasFixed).enclosingBoundingBox()); in absoluteRectsForRange()
384 rects.append(localToAbsoluteQuad(rect, 0, wasFixed).enclosingBoundingBox()); in absoluteRectsForRange()
413 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed, ClippingOption option) con… in absoluteQuads() argument
427 quads.append(localToAbsoluteQuad(boundaries, 0, wasFixed)); in absoluteQuads()
431 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
433 absoluteQuads(quads, wasFixed, NoClipping); in absoluteQuads()
436 …ge(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight, bool* wasFixed) in absoluteQuadsForRange() argument
462 quads.append(localToAbsoluteQuad(r, 0, wasFixed)); in absoluteQuadsForRange()
466 quads.append(localToAbsoluteQuad(rect, 0, wasFixed)); in absoluteQuadsForRange()
DRenderInline.h60 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
152 …ainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRI…
DRenderObject.h728 … localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mode = 0, bool* wasFixed = 0) const
730 return localToContainerQuad(quad, 0, mode, wasFixed);
736 …erLayerModelObject* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const;
737 …erLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const;
959 …ionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const;
DRenderInline.cpp677 void RenderInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
683 continuation()->absoluteQuads(quads, wasFixed); in absoluteQuads()
1154 …* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const in mapLocalToContainer()
1201 o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); in mapLocalToContainer()
DRenderBox.h331 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
655 …ainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRI…
DRenderObject.cpp2415 …alidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const in mapLocalToContainer()
2437 o->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed); in mapLocalToContainer()
2497 …RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags mode, bool* wasFixed) const in localToContainerQuad()
2502 …r(paintInvalidationContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); in localToContainerQuad()
2508 …RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags mode, bool* wasFixed) const in localToContainerPoint()
2511 …r(paintInvalidationContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); in localToContainerPoint()
DRenderBlock.h430 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
DRenderBox.cpp532 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
534 …calToAbsoluteQuad(FloatRect(0, 0, width().toFloat(), height().toFloat()), 0 /* mode */, wasFixed)); in absoluteQuads()
1814 …* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const in mapLocalToContainer()
1844 if (wasFixed) in mapLocalToContainer()
1845 *wasFixed = mode & IsFixed; in mapLocalToContainer()
1867 o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); in mapLocalToContainer()
DRenderBlock.cpp4424 void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const in absoluteQuads()
4434 quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed)); in absoluteQuads()
4435 continuation()->absoluteQuads(quads, wasFixed); in absoluteQuads()
4437 …calToAbsoluteQuad(FloatRect(0, 0, width().toFloat(), height().toFloat()), 0 /* mode */, wasFixed)); in absoluteQuads()