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Searched refs:worldName (Results 1 – 3 of 3) sorted by relevance

/external/chromium_org/tools/deep_memory_profiler/visualizer/static/
Dprofiler.js188 var worldName = template[0];
190 var categories = snapshot.worlds[worldName].breakdown[breakdownName];
193 name: name || worldName + '-' + breakdownName,
212 return previous + worldUnits[worldName][current];
236 if (subWorldName === worldName) {
324 for (var worldName in snapshot.worlds) {
325 worldUnits[worldName] = {};
326 var units = snapshot.worlds[worldName].units;
328 worldUnits[worldName][unitID] = units[unitID][0];
/external/chromium_org/third_party/WebKit/Source/bindings/v8/
DV8PerContextData.cpp155 static v8::Handle<v8::Value> createDebugData(const char* worldName, int debugId, v8::Isolate* isola… in createDebugData() argument
160 wanted = snprintf(buffer, sizeof(buffer), "%s", worldName); in createDebugData()
162 wanted = snprintf(buffer, sizeof(buffer), "%s,%d", worldName, debugId); in createDebugData()
182 …DebugData::setContextDebugData(v8::Handle<v8::Context> context, const char* worldName, int debugId) in setContextDebugData() argument
187 v8::Handle<v8::Value> debugData = createDebugData(worldName, debugId, context->GetIsolate()); in setContextDebugData()
DV8PerContextData.h128 static bool setContextDebugData(v8::Handle<v8::Context>, const char* worldName, int debugId);