Searched refs:A_TEX1 (Results 1 – 1 of 1) sorted by relevance
62 A_TEX1 enumerator86 glBindAttribLocation(program, A_TEX1, "a_tex1"); in createProgram()183 glEnableVertexAttribArray(A_TEX1); in setupVA()188 glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1); in setupVA()