Searched refs:AnimationHandle (Results 1 – 4 of 4) sorted by relevance
38 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in destroy()48 AnimationHandle* handle = new AnimationHandle(node, *this); in addAnimatingRenderNode()53 void AnimationContext::addAnimationHandle(AnimationHandle* handle) { in addAnimationHandle()60 AnimationHandle* head = mNextFrameAnimations.mNextHandle; in startFrame()71 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in runRemainingAnimations()85 AnimationHandle::AnimationHandle(AnimationContext& context) in AnimationHandle() function in android::uirenderer::AnimationHandle91 AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) in AnimationHandle() function in android::uirenderer::AnimationHandle99 AnimationHandle::~AnimationHandle() { in ~AnimationHandle()104 void AnimationHandle::notifyAnimationsRan() { in notifyAnimationsRan()113 void AnimationHandle::release() { in release()[all …]
44 class AnimationHandle {45 PREVENT_COPY_AND_ASSIGN(AnimationHandle);60 AnimationHandle(AnimationContext& context);61 AnimationHandle(RenderNode& animatingNode, AnimationContext& context);62 ~AnimationHandle();64 void insertAfter(AnimationHandle* prev);71 AnimationHandle* mPreviousHandle;72 AnimationHandle* mNextHandle;104 friend class AnimationHandle;105 void addAnimationHandle(AnimationHandle* handle);[all …]
30 class AnimationHandle; variable43 void setAnimationHandle(AnimationHandle* handle);66 AnimationHandle* mAnimationHandle;
49 void AnimatorManager::setAnimationHandle(AnimationHandle* handle) { in setAnimationHandle()