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Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/
DAudioPolicyService.cpp391 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
588 sp<AudioCommand> command = new AudioCommand(); in startToneCommand()
600 sp<AudioCommand> command = new AudioCommand(); in stopToneCommand()
611 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()
628 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()
642 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()
656 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()
669 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()
685 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()
703 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()
[all …]
DAudioPolicyService.h214 class AudioCommand; variable
255 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
256 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
266 void insertCommand_l(AudioCommand *command, int delayMs = 0);
272 class AudioCommand: public RefBase {
275 AudioCommand() in AudioCommand() function
350 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
352 sp<AudioCommand> mLastCommand; // last processed command (used by dump)