Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance
391 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()588 sp<AudioCommand> command = new AudioCommand(); in startToneCommand()600 sp<AudioCommand> command = new AudioCommand(); in stopToneCommand()611 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()628 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()642 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()656 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()669 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()685 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()703 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()[all …]
214 class AudioCommand; variable255 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);256 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);266 void insertCommand_l(AudioCommand *command, int delayMs = 0);272 class AudioCommand: public RefBase {275 AudioCommand() in AudioCommand() function350 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands352 sp<AudioCommand> mLastCommand; // last processed command (used by dump)