Searched refs:DispatchEntry (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.h | 534 struct DispatchEntry : Link<DispatchEntry> { struct 548 DispatchEntry(EventEntry* eventEntry, argument 550 ~DispatchEntry(); 812 Queue<DispatchEntry> outboundQueue; 816 Queue<DispatchEntry> waitQueue; 826 DispatchEntry* findWaitQueueEntry(uint32_t seq); 1063 void drainDispatchQueueLocked(Queue<DispatchEntry>* queue); 1064 void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry); 1109 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled); 1111 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
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D | InputDispatcher.cpp | 1867 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked() 1952 DispatchEntry* dispatchEntry = connection->outboundQueue.head; in startDispatchCycleLocked() 2102 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { in drainDispatchQueueLocked() 2104 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); in drainDispatchQueueLocked() 2109 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { in releaseDispatchEntryLocked() 3264 for (DispatchEntry* entry = connection->outboundQueue.head; entry; in dumpDispatchStateLocked() 3279 for (DispatchEntry* entry = connection->waitQueue.head; entry; in dumpDispatchStateLocked() 3534 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); in doDispatchCycleFinishedLockedInterruptible() 3579 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { in afterKeyEventLockedInterruptible() 3751 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { in afterMotionEventLockedInterruptible() [all …]
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