Searched refs:END_TENSION (Results 1 – 2 of 2) sorted by relevance
101 private static final float END_TENSION = 1.0f; field in Scroller103 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
593 private static final float END_TENSION = 1.0f; field in OverScroller.SplineOverScroller595 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);