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Searched refs:GL_BACK (Results 1 – 18 of 18) sorted by relevance

/frameworks/rs/driver/
DrsdProgramRaster.cpp39 RSD_CALL_GL(glCullFace, GL_BACK); in rsdProgramRasterSetActive()
/frameworks/native/opengl/libagl/
Dvertex.cpp33 c->cull.cullFace = GL_BACK; in ogles_init_vertex()
Dstate.cpp259 case GL_BACK: in glCullFace()
Dprimitives.cpp830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK; in cull_triangle()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java35 int GL_BACK = 0x0405; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if34 int GL_BACK = 0x0405;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java37 public static final int GL_BACK = 0x0405; field in GLES10
DGLES20.java75 public static final int GL_BACK = 0x0405; field in GLES20
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h143 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if37 public static final int GL_BACK = 0x0405;
DGLES20Header.java-if75 public static final int GL_BACK = 0x0405;
/frameworks/native/opengl/include/GLES2/
Dgl2.h125 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/include/GLES/
Dgl.h116 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h125 #define GL_BACK 0x0405 macro
Dgl31.h125 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/libs/
Denums.in32 GL_ENUM(0x0405,GL_BACK)
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd463 gl.glCullFace(GL10.GL_BACK);
/frameworks/base/api/
Dcurrent.txt18952 field public static final int GL_BACK = 1029; // 0x405
19816 field public static final int GL_BACK = 1029; // 0x405
51732 field public static final int GL_BACK = 1029; // 0x405