/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); in setupVA() 186 glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color); in setupVA() 187 glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0); in setupVA() 188 glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1); in setupVA()
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 102 glVertexPointer(2, GL_FLOAT, 0, vertices); in main() 103 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in drawGradient() 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in drawGradient()
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D | Composers.cpp | 77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in modBlit() 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in modBlit()
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/frameworks/rs/driver/ |
D | rsdPath.cpp | 153 attribs[0].set(GL_FLOAT, 2, 8, false, (size_t)vtx, "ATTRIB_position"); in draw() 154 attribs[1].set(GL_FLOAT, 4, 16, false, (size_t)color, "ATTRIB_color"); in draw()
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 117 glVertexPointer(2, GL_FLOAT, 0, vertices); in main() 118 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES10.java | 74 public static final int GL_FLOAT = 0x1406; field in GLES10 406 ((type == GL_FLOAT) || in glColorPointer() 965 if (((type == GL_FLOAT) || in glNormalPointer() 1162 ((type == GL_FLOAT) || in glTexCoordPointer() 1307 ((type == GL_FLOAT) || in glVertexPointer()
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D | GLES11Ext.java | 140 private static final int GL_FLOAT = GLES10.GL_FLOAT; field in GLES11Ext 905 ((type == GL_FLOAT) || in glMatrixIndexPointerOES()
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 178 glVertexPointer(2, GL_FLOAT, 0, vertices); in main() 179 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
D | ClearActivity.java | 139 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb); in onDrawFrame() 148 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb); in onDrawFrame()
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
D | GLImpl.java | 220 ((type == GL_FLOAT) || in glColorPointer() 790 if (((type == GL_FLOAT) || in glNormalPointer() 987 ((type == GL_FLOAT) || in glTexCoordPointer() 1132 ((type == GL_FLOAT) || in glVertexPointer() 1613 if (((type == GL_FLOAT) || in glPointSizePointerOES() 1851 ((type == GL_FLOAT) || in glMatrixIndexPointerOES()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw() 262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, in renderFrame() 272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, in renderFrame()
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/frameworks/base/libs/hwui/ |
D | Dither.cpp | 58 GL_RED, GL_FLOAT, &pattern); in bindDitherTexture()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 134 … GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 6*4, mTriangleVertices); in onDrawFrame() 137 … GLES20.glVertexAttribPointer(mvColorHandle, 4, GLES20.GL_FLOAT, false, 6*4, mTriangleVertices); in onDrawFrame()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 79 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture()
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D | MultiTextureConsumer_test.cpp | 115 glVertexPointer(2, GL_FLOAT, 0, vertices); in TEST_F()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES11RenderEngine.cpp | 254 GL_FLOAT, in drawMesh() 260 GL_FLOAT, in drawMesh()
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D | GLES20RenderEngine.cpp | 228 GL_FLOAT, GL_FALSE, in drawMesh() 235 GL_FLOAT, GL_FALSE, in drawMesh()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 115 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 122 GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 153 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 159 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, in onDrawFrame()
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/frameworks/native/opengl/libagl/ |
D | array.cpp | 108 c->arrays.vertex.type = GL_FLOAT; in ogles_init_array() 110 c->arrays.color.type = GL_FLOAT; in ogles_init_array() 112 c->arrays.normal.type = GL_FLOAT; in ogles_init_array() 115 c->arrays.texture[i].type = GL_FLOAT; in ogles_init_array() 323 case GL_FLOAT: in init() 1251 case GL_FLOAT: in glVertexPointer() 1271 case GL_FLOAT: in glColorPointer() 1292 case GL_FLOAT: in glNormalPointer() 1313 case GL_FLOAT: in glTexCoordPointer()
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
D | TriangleRenderer.java | 156 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); in draw()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 365 case GLES20.GL_FLOAT: in setUniformValue() 402 attr.set(false, FLOAT_SIZE * components, components, GLES20.GL_FLOAT, data); in setAttributeValues() 646 attr.set(false, FLOAT_SIZE * 2, 2, GLES20.GL_FLOAT, mSourceCoords); in updateSourceCoordAttribute() 658 attr.set(false, FLOAT_SIZE * 2, 2, GLES20.GL_FLOAT, mTargetCoords); in updateTargetCoordAttribute()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 70 type(GL_FLOAT), in VertexAttrib() 403 glVertexAttribPointer(attr, 2, GL_FLOAT, false, 2 * sizeof(float), data); in PushCoords() 780 case GL_FLOAT: in SetUniformValue() 876 case GL_FLOAT: { in GetUniformValue() 1034 attrib.type = GL_FLOAT; in SetAttributeValues()
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