Searched refs:GL_LINEAR_ATTENUATION (Results 1 – 12 of 12) sorted by relevance
11 …s 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRAT…16 …s 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRAT…
2252 #if defined(GL_LINEAR_ATTENUATION) in android_glLightfv__II_3FI()2253 case GL_LINEAR_ATTENUATION: in android_glLightfv__II_3FI()2333 #if defined(GL_LINEAR_ATTENUATION) in android_glLightfv__IILjava_nio_FloatBuffer_2()2334 case GL_LINEAR_ATTENUATION: in android_glLightfv__IILjava_nio_FloatBuffer_2()2435 #if defined(GL_LINEAR_ATTENUATION) in android_glLightxv__II_3II()2436 case GL_LINEAR_ATTENUATION: in android_glLightxv__II_3II()2516 #if defined(GL_LINEAR_ATTENUATION) in android_glLightxv__IILjava_nio_IntBuffer_2()2517 case GL_LINEAR_ATTENUATION: in android_glLightxv__IILjava_nio_IntBuffer_2()4937 #if defined(GL_LINEAR_ATTENUATION) in android_glGetLightfv__II_3FI()4938 case GL_LINEAR_ATTENUATION: in android_glGetLightfv__II_3FI()[all …]
111 int GL_LINEAR_ATTENUATION = 0x1208; field
110 int GL_LINEAR_ATTENUATION = 0x1208;
113 public static final int GL_LINEAR_ATTENUATION = 0x1208; field in GLES10
855 case GL_LINEAR_ATTENUATION: in getLightPName()882 case GL_LINEAR_ATTENUATION: in getLightParamCount()
495 case GL_LINEAR_ATTENUATION: in lightx()719 case GL_LINEAR_ATTENUATION: in glLightfv()
267 #define GL_LINEAR_ATTENUATION 0x1208 macro
113 public static final int GL_LINEAR_ATTENUATION = 0x1208;
310 #define GL_LINEAR_ATTENUATION 0x1208 macro
175 GL_ENUM(0x1208,GL_LINEAR_ATTENUATION)
19024 field public static final int GL_LINEAR_ATTENUATION = 4616; // 0x120851804 field public static final int GL_LINEAR_ATTENUATION = 4616; // 0x1208