Searched refs:Green (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 208 such that red ≥ green ≥ blue, then both Red and Green will always be chosen over Blue on 209 devices which support them, and should a device ever come along which supports both Red and Green, 219 Green: 2001, 2002, 2003, 2004...<br /> 232 <p>Green:</p>
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D | multiple.jd | 164 Above is an example with four APKs. Blue is for all small/normal screen devices, Green is for large 320 <li>Green covers Large screens and higher, minSDK 3.</li> 329 Purple ≥ Red ≥ Green ≥ Blue 357 Green: 0334001, 0334002, 0334003<br /> 376 <p>Green:</p>
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D | api.jd | 292 Green is not only forward-compatible with devices with API 11 (since no maxSdkVersion was defined), 305 Green: 07001, 07002, 07003, 07004...<br /> 317 <p>Green:</p>
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D | screensize.jd | 239 Green is not only compatible with xlarge devices, but also doesn’t care whether or not there’s a 252 Green: 2001, 2002, 2003, 2004...<br /> 269 <p>Green:</p>
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/frameworks/ex/framesequence/jni/ |
D | FrameSequence_gif.cpp | 37 return ARGB_TO_COLOR8888(0xff, color.Red, color.Green, color.Blue); in gifColorToColor8888()
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/frameworks/base/docs/html/guide/topics/resources/ |
D | color-list-resource.jd | 89 Alpha-Red-Green-Blue information in one of the following formats:</p>
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D | more-resources.jd | 122 Alpha-Red-Green-Blue information in one of the following formats:</p>
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | BlendComposite.java | 95 public static final BlendComposite Green = new BlendComposite(BlendingMode.GREEN); field in BlendComposite
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-ui.jd | 251 Green: For this part of the render time, this View is in the faster 50% of all
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/frameworks/base/docs/html/about/versions/ |
D | kitkat.jd | 1141 status. Green indicates relative amount of time spent with low RAM usage,
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