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Searched refs:Green (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/docs/html/training/multiple-apks/
Dtexture.jd208 such that red ≥ green ≥ blue, then both Red and Green will always be chosen over Blue on
209 devices which support them, and should a device ever come along which supports both Red and Green,
219 Green: 2001, 2002, 2003, 2004...<br />
232 <p>Green:</p>
Dmultiple.jd164 Above is an example with four APKs. Blue is for all small/normal screen devices, Green is for large
320 <li>Green covers Large screens and higher, minSDK 3.</li>
329 Purple &#8805; Red &#8805; Green &#8805; Blue
357 Green: 0334001, 0334002, 0334003<br />
376 <p>Green:</p>
Dapi.jd292 Green is not only forward-compatible with devices with API 11 (since no maxSdkVersion was defined),
305 Green: 07001, 07002, 07003, 07004...<br />
317 <p>Green:</p>
Dscreensize.jd239 Green is not only compatible with xlarge devices, but also doesn’t care whether or not there’s a
252 Green: 2001, 2002, 2003, 2004...<br />
269 <p>Green:</p>
/frameworks/ex/framesequence/jni/
DFrameSequence_gif.cpp37 return ARGB_TO_COLOR8888(0xff, color.Red, color.Green, color.Blue); in gifColorToColor8888()
/frameworks/base/docs/html/guide/topics/resources/
Dcolor-list-resource.jd89 Alpha-Red-Green-Blue information in one of the following formats:</p>
Dmore-resources.jd122 Alpha-Red-Green-Blue information in one of the following formats:</p>
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DBlendComposite.java95 public static final BlendComposite Green = new BlendComposite(BlendingMode.GREEN); field in BlendComposite
/frameworks/base/docs/html/tools/debugging/
Ddebugging-ui.jd251 Green: For this part of the render time, this View is in the faster 50% of all
/frameworks/base/docs/html/about/versions/
Dkitkat.jd1141 status. Green indicates relative amount of time spent with low RAM usage,