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Searched refs:NO_FENCE (Results 1 – 19 of 19) sorted by relevance

/frameworks/native/libs/ui/
DFence.cpp32 const sp<Fence> Fence::NO_FENCE = sp<Fence>(new Fence); member in android::Fence
86 return NO_FENCE; in merge()
93 return NO_FENCE; in merge()
/frameworks/native/libs/gui/tests/
DStreamSplitter_test.cpp115 Fence::NO_FENCE); in TEST_F()
128 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F()
181 Fence::NO_FENCE); in TEST_F()
196 Fence::NO_FENCE)); in TEST_F()
238 Fence::NO_FENCE); in TEST_F()
DBufferQueue_test.cpp128 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F()
154 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F()
248 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F()
277 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F()
305 EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F()
342 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F()
DIGraphicBufferProducer_test.cpp64 const sp<Fence> QUEUE_BUFFER_INPUT_FENCE = Fence::NO_FENCE;
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWComposer.cpp725 return Fence::NO_FENCE; in getAndResetReleaseFence()
736 return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE; in getAndResetReleaseFence()
764 disp.lastRetireFence = Fence::NO_FENCE; in commit()
813 dd.lastRetireFence = Fence::NO_FENCE; in disconnectDisplay()
814 dd.lastDisplayFence = Fence::NO_FENCE; in disconnectDisplay()
815 dd.outbufAcquireFence = Fence::NO_FENCE; in disconnectDisplay()
882 return Fence::NO_FENCE; in getLastRetireFence()
940 return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE; in getAndResetReleaseFence()
1276 lastRetireFence(Fence::NO_FENCE), lastDisplayFence(Fence::NO_FENCE), in DisplayData()
1277 outbufHandle(NULL), outbufAcquireFence(Fence::NO_FENCE), in DisplayData()
DVirtualDisplaySurface.cpp534 mFbFence = Fence::NO_FENCE; in resetPerFrameState()
535 mOutputFence = Fence::NO_FENCE; in resetPerFrameState()
558 result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, in refreshOutputBuffer()
/frameworks/native/include/gui/
DBufferItemConsumer.h89 const sp<Fence>& releaseFence = Fence::NO_FENCE);
/frameworks/native/include/ui/
DFence.h42 static const sp<Fence> NO_FENCE;
/frameworks/native/libs/gui/
DConsumerBase.cpp97 mSlots[slotIndex].mFence = Fence::NO_FENCE; in freeBufferLocked()
255 mSlots[slot].mFence = Fence::NO_FENCE; in releaseBufferLocked()
DBufferQueueProducer.cpp317 mSlots[found].mFence = Fence::NO_FENCE; in dequeueBuffer()
332 mSlots[found].mFence = Fence::NO_FENCE; in dequeueBuffer()
501 mSlots[*outSlot].mFence = Fence::NO_FENCE; in attachBuffer()
529 fence = Fence::NO_FENCE; in queueBuffer()
963 mSlots[slot].mFence = Fence::NO_FENCE; in allocateBuffers()
DBufferQueueConsumer.cpp157 mSlots[slot].mFence = Fence::NO_FENCE; in acquireBuffer()
254 mSlots[*outSlot].mFence = Fence::NO_FENCE; in attachBuffer()
DBufferQueueCore.cpp205 mSlots[slot].mFence = Fence::NO_FENCE; in freeBufferLocked()
DStreamSplitter.cpp276 : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {} in BufferTracker()
DGLConsumer.cpp124 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
151 mCurrentFence(Fence::NO_FENCE), in GLConsumer()
292 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()
DSurface.cpp270 sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE); in cancelBuffer()
318 sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE); in queueBuffer()
/frameworks/av/media/libstagefright/omx/
DGraphicBufferSource.cpp294 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE); in codecBufferEmptied()
455 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE); in fillCodecBuffer_l()
482 Fence::NO_FENCE); in repeatLatestSubmittedBuffer_l()
536 Fence::NO_FENCE); in setLatestSubmittedBuffer_l()
/frameworks/av/media/libstagefright/
DSurfaceMediaSource.cpp323 EGL_NO_SYNC_KHR, Fence::NO_FENCE); in read()
423 Fence::NO_FENCE); in signalBufferReturned()
/frameworks/av/services/camera/libcameraservice/device3/
DStatusTracker.cpp88 markComponent(id, ACTIVE, Fence::NO_FENCE); in markComponentActive()
DCamera3Device.cpp2802 statusTracker->markComponentIdle(mStatusId, Fence::NO_FENCE); in waitForNextRequest()
2857 statusTracker->markComponentIdle(mStatusId, Fence::NO_FENCE); in waitIfPaused()