/frameworks/native/libs/ui/ |
D | Fence.cpp | 32 const sp<Fence> Fence::NO_FENCE = sp<Fence>(new Fence); member in android::Fence 86 return NO_FENCE; in merge() 93 return NO_FENCE; in merge()
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/frameworks/native/libs/gui/tests/ |
D | StreamSplitter_test.cpp | 115 Fence::NO_FENCE); in TEST_F() 128 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 181 Fence::NO_FENCE); in TEST_F() 196 Fence::NO_FENCE)); in TEST_F() 238 Fence::NO_FENCE); in TEST_F()
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D | BufferQueue_test.cpp | 128 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F() 154 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F() 248 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F() 277 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F() 305 EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 342 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE); in TEST_F()
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D | IGraphicBufferProducer_test.cpp | 64 const sp<Fence> QUEUE_BUFFER_INPUT_FENCE = Fence::NO_FENCE;
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | HWComposer.cpp | 725 return Fence::NO_FENCE; in getAndResetReleaseFence() 736 return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE; in getAndResetReleaseFence() 764 disp.lastRetireFence = Fence::NO_FENCE; in commit() 813 dd.lastRetireFence = Fence::NO_FENCE; in disconnectDisplay() 814 dd.lastDisplayFence = Fence::NO_FENCE; in disconnectDisplay() 815 dd.outbufAcquireFence = Fence::NO_FENCE; in disconnectDisplay() 882 return Fence::NO_FENCE; in getLastRetireFence() 940 return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE; in getAndResetReleaseFence() 1276 lastRetireFence(Fence::NO_FENCE), lastDisplayFence(Fence::NO_FENCE), in DisplayData() 1277 outbufHandle(NULL), outbufAcquireFence(Fence::NO_FENCE), in DisplayData()
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D | VirtualDisplaySurface.cpp | 534 mFbFence = Fence::NO_FENCE; in resetPerFrameState() 535 mOutputFence = Fence::NO_FENCE; in resetPerFrameState() 558 result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, in refreshOutputBuffer()
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/frameworks/native/include/gui/ |
D | BufferItemConsumer.h | 89 const sp<Fence>& releaseFence = Fence::NO_FENCE);
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/frameworks/native/include/ui/ |
D | Fence.h | 42 static const sp<Fence> NO_FENCE;
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/frameworks/native/libs/gui/ |
D | ConsumerBase.cpp | 97 mSlots[slotIndex].mFence = Fence::NO_FENCE; in freeBufferLocked() 255 mSlots[slot].mFence = Fence::NO_FENCE; in releaseBufferLocked()
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D | BufferQueueProducer.cpp | 317 mSlots[found].mFence = Fence::NO_FENCE; in dequeueBuffer() 332 mSlots[found].mFence = Fence::NO_FENCE; in dequeueBuffer() 501 mSlots[*outSlot].mFence = Fence::NO_FENCE; in attachBuffer() 529 fence = Fence::NO_FENCE; in queueBuffer() 963 mSlots[slot].mFence = Fence::NO_FENCE; in allocateBuffers()
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D | BufferQueueConsumer.cpp | 157 mSlots[slot].mFence = Fence::NO_FENCE; in acquireBuffer() 254 mSlots[*outSlot].mFence = Fence::NO_FENCE; in attachBuffer()
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D | BufferQueueCore.cpp | 205 mSlots[slot].mFence = Fence::NO_FENCE; in freeBufferLocked()
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D | StreamSplitter.cpp | 276 : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {} in BufferTracker()
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D | GLConsumer.cpp | 124 mCurrentFence(Fence::NO_FENCE), in GLConsumer() 151 mCurrentFence(Fence::NO_FENCE), in GLConsumer() 292 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()
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D | Surface.cpp | 270 sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE); in cancelBuffer() 318 sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE); in queueBuffer()
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/frameworks/av/media/libstagefright/omx/ |
D | GraphicBufferSource.cpp | 294 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE); in codecBufferEmptied() 455 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE); in fillCodecBuffer_l() 482 Fence::NO_FENCE); in repeatLatestSubmittedBuffer_l() 536 Fence::NO_FENCE); in setLatestSubmittedBuffer_l()
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/frameworks/av/media/libstagefright/ |
D | SurfaceMediaSource.cpp | 323 EGL_NO_SYNC_KHR, Fence::NO_FENCE); in read() 423 Fence::NO_FENCE); in signalBufferReturned()
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/frameworks/av/services/camera/libcameraservice/device3/ |
D | StatusTracker.cpp | 88 markComponent(id, ACTIVE, Fence::NO_FENCE); in markComponentActive()
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D | Camera3Device.cpp | 2802 statusTracker->markComponentIdle(mStatusId, Fence::NO_FENCE); in waitForNextRequest() 2857 statusTracker->markComponentIdle(mStatusId, Fence::NO_FENCE); in waitIfPaused()
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