Searched refs:SPLINE_TIME (Results 1 – 2 of 2) sorted by relevance
599 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; field in OverScroller.SplineOverScroller633 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;635 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;674 final float t_inf = SPLINE_TIME[index]; in adjustDuration()675 final float t_sup = SPLINE_TIME[index + 1]; in adjustDuration()
107 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; field in Scroller143 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;145 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;