Searched refs:START_TENSION (Results 1 – 2 of 2) sorted by relevance
100 private static final float START_TENSION = 0.5f; field in Scroller102 private static final float P1 = START_TENSION * INFLEXION;131 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;138 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
592 private static final float START_TENSION = 0.5f; field in OverScroller.SplineOverScroller594 private static final float P1 = START_TENSION * INFLEXION;621 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;628 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;