Searched refs:STATE_READY (Results 1 – 3 of 3) sorted by relevance
68 private static final int CAN_PLAY = STATE_READY | STATE_PAUSED | STATE_ENDED;81 private static final int CAN_SEEK = STATE_READY | STATE_PLAYING | STATE_PAUSED | STATE_ENDED;90 private static final int CAN_STOP = STATE_READY | STATE_PLAYING | STATE_PAUSED | STATE_ENDED;95 private static final int CAN_GET_POSITION = STATE_READY | STATE_PLAYING | STATE_PAUSED;266 setState(STATE_READY); in onPrepared()
52 public static final int STATE_READY = 1 << 2; field in Renderer
54 private static final int STATE_READY = 1; field in WaveView263 mLockState = STATE_READY; in waveUpdateFrame()266 case STATE_READY: in waveUpdateFrame()549 if (mLockState == STATE_READY) { in tryTransitionToStartAttemptState()