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Searched refs:ST_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) macro
193 ST_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
216 ST_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
241 ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
267 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
277 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
372 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
424 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
460 ST_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
489 ST_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked()
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