Searched refs:SYSTEM_TIME_THREAD (Results 1 – 3 of 3) sorted by relevance
46 nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glActiveTexture()48 nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glActiveTexture()80 nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glAttachShader()82 nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glAttachShader()120 nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glBindAttribLocation()122 nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glBindAttribLocation()155 nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glBindBuffer()157 nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glBindBuffer()189 nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glBindFramebuffer()191 nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); in GLTrace_glBindFramebuffer()[all …]
153 SYSTEM_TIME_THREAD = 3, // high-resolution per-thread clock enumerator
374 startTime = systemTime(SYSTEM_TIME_THREAD); in clear()403 nsecs_t time = systemTime(SYSTEM_TIME_THREAD) - startTime; in dump_stats()