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Searched refs:UniformData (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.h94 struct UniformData { struct
112 vtxUniforms = new UniformData[numVtxUnis]; in ProgramEntry() argument
115 fragUniforms = new UniformData[numFragUnis]; in ProgramEntry()
142 UniformData *vtxUniforms;
143 UniformData *fragUniforms;
150 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data);
153 UniformData *data, const char* logTag,
DrsdShaderCache.cpp42 UniformData *data, const char* logTag, in updateUniformArrayData()
63 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) { in populateUniformData()
71 UniformData *data = mCurrent->vtxUniforms; in hasArrayUniforms()