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Searched refs:VertexArray (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DMesh.h39 class VertexArray {
43 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { } in VertexArray() function
54 VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); } in getPositionArray()
57 VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); } in getTexCoordArray()
DGLES20RenderEngine.cpp298 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in endGroup()
299 Mesh::VertexArray<vec2> texCoord(mesh.getTexCoordArray<vec2>()); in endGroup()
DRenderEngine.cpp203 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in fillRegionWithColor()
/frameworks/native/services/surfaceflinger/
DLayer.cpp677 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); in drawWithOpenGL()
747 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in computeGeometry()