/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/ |
D | h264bsd_intra_prediction.c | 162 static void Get4x4NeighbourPels(u8 *a, u8 *l, u8 *data, u8 *above, u8 *left, 164 static void Intra16x16VerticalPrediction(u8 *data, u8 *above); 166 static void Intra16x16DcPrediction(u8 *data, u8 *above, u8 *left, 168 static void Intra16x16PlanePrediction(u8 *data, u8 *above, u8 *left); 169 static void IntraChromaDcPrediction(u8 *data, u8 *above, u8 *left, 172 static void IntraChromaVerticalPrediction(u8 *data, u8 *above); 173 static void IntraChromaPlanePrediction(u8 *data, u8 *above, u8 *left); 175 static void Intra4x4VerticalPrediction(u8 *data, u8 *above); 177 static void Intra4x4DcPrediction(u8 *data, u8 *above, u8 *left, u32 A, u32 B); 178 static void Intra4x4DiagonalDownLeftPrediction(u8 *data, u8 *above); [all …]
|
D | h264bsd_intra_prediction.h | 56 u8 *above, u8 *left, u32 constrainedIntraPred); 58 u8 *above, u8 *left, u32 constrainedIntraPred); 61 u8 *above, u8 *left, u32 predMode, u32 constrainedIntraPred); 63 void h264bsdGetNeighbourPels(image_t *image, u8 *above, u8 *left, u32 mbNum);
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/ |
D | sobeloperator.cpp | 48 const int above = (i > 0) ? curr - 4 * width : curr; in computeGradient() local 54 *(dataPtr + above + c + right) - *(dataPtr + above + c + left) + in computeGradient() 57 (*(dataPtr + c + below) - *(dataPtr + c + above)) * 2 + in computeGradient() 58 *(dataPtr + left + c + below) - *(dataPtr + left + c + above) + in computeGradient() 59 *(dataPtr + right + c + below) - *(dataPtr + right + c + above); in computeGradient()
|
/frameworks/base/core/java/android/text/ |
D | StaticLayout.java | 388 int above, below, top, bottom; in generate() 393 above = okAscent; in generate() 401 above = fitAscent; in generate() 415 above = fmAscent; in generate() 424 above, below, top, bottom, in generate() 509 int above, int below, int top, int bottom, int v, 538 fm.ascent = above; 553 above = fm.ascent; 565 mTopPadding = top - above; 569 above = top; [all …]
|
/frameworks/wilhelm/src/itf/ |
D | I3DMacroscopic.c | 105 SLVec3D above = *pAbove; in I3DMacroscopic_SetOrientationVectors() local 109 thiz->mOrientationVectors.mAbove = above; in I3DMacroscopic_SetOrientationVectors() 110 thiz->mOrientationVectors.mUp = above; // wrong in I3DMacroscopic_SetOrientationVectors()
|
D | I3DLocation.c | 172 SLVec3D above = *pAbove; in I3DLocation_SetOrientationVectors() local 177 thiz->mOrientationVectors.mAbove = above; in I3DLocation_SetOrientationVectors()
|
/frameworks/testing/uiautomator/library/ |
D | apicheck_msg_last.txt | 4 an SDK. Please fix the errors listed above.
|
D | apicheck_msg_current.txt | 7 errors above.
|
/frameworks/webview/chromium/ |
D | LICENSE | 7 // * Redistributions of source code must retain the above copyright 9 // * Redistributions in binary form must reproduce the above
|
/frameworks/base/obex/ |
D | NOTICE | 8 - Redistributions of source code must retain the above copyright notice, 11 - Redistributions in binary form must reproduce the above copyright notice,
|
/frameworks/native/opengl/tests/angeles/ |
D | license-BSD.txt | 13 * Redistributions of source code must retain the above copyright 15 * Redistributions in binary form must reproduce the above copyright
|
/frameworks/base/docs/html/training/keyboard-input/ |
D | visibility.jd | 24 how your UI and the text field appear above the input method. For example, when the vertical 25 space on the screen is constrained, the text field might fill all space above the input method. 117 href="#ShowOnStart">initial input method visibility</a> specification from above:</p> 130 {@code "adjustResize"} resizes the layout so the button bar appears above the input method.</p>
|
/frameworks/compile/mclinker/ |
D | LICENSE.TXT | 23 * Redistributions of source code must retain the above copyright notice, 26 * Redistributions in binary form must reproduce the above copyright notice,
|
/frameworks/base/docs/html/training/material/ |
D | drawables.jd | 34 <p>With Android 5.0 (API level 21) and above, you can tint bitmaps and nine-patches defined as 47 <p>The Android Support Library r21 and above includes the {@link 86 <p>In Android 5.0 (API Level 21) and above, you can define vector drawables, which scale without
|
D | shadows-clipping.jd | 26 don't cast shadows on other views placed below them and above the Z=0 plane.</p> 31 <p>Elevation is also useful to create animations where widgets temporarily rise above the 122 (as shown above) and call the {@link android.view.View#setClipToOutline View.setClipToOutline()}
|
D | compatibility.jd | 24 only available on Android 5.0 (API level 21) and above. However, you can design your apps to make 68 r21 and above includes the following material design features:</p> 143 <p>The following features are available only in Android 5.0 (API level 21) and above:</p>
|
/frameworks/base/docs/html/training/basics/fragments/ |
D | communicating.jd | 100 <p>For example, the following activity implements the interface from the above example.</p> 123 <p>For instance, imagine that the activity shown above may contain another fragment that's used to 124 display the item specified by the data returned in the above callback method. In this case,
|
/frameworks/base/docs/html/training/graphics/opengl/ |
D | touch.jd | 68 // reverse direction of rotation above the mid-line 108 <p>The example code above requires that you expose the rotation angle through your renderer by 145 <p>When you have completed the steps described above, run the program and drag your finger over the
|
/frameworks/testing/uiautomator/utils/SleepUtils/ |
D | README | 11 above, supported operations are:
|
/frameworks/support/v7/mediarouter/ |
D | build.gradle | 20 // create a jar task for the code above
|
/frameworks/base/data/keyboards/ |
D | Vendor_046d_Product_c294.kl | 19 # 4 way buttons above hat
|
D | Vendor_046d_Product_c299.kl | 19 # 4 way buttons above hat
|
/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 273 APK that supports API levels 8 and above (Android 2.2+)—using APIs available since API level 8 309 listed above—are still applied for each APK as usual. However, Google Play does not allow 311 publish multiple APKs if the above listed filters are the same for each APK (but the APKs differ 334 the <a href="#SupportedFilters">supported Google Play filters</a> (listed above).</p> 364 <li>If an APK you've uploaded for API levels 4 and above (Android 1.6+) has a version code of 365 {@code 0400}, then an APK for API levels 8 and above (Android 2.2+) must be {@code 0401} or 369 <li>If you have one APK that's for API level 4 (and above) <em>and</em> small - 370 large screens, and another APK for API level 8 (and above) <em>and</em> large - xlarge screens, then 377 <li>If you have one APK that's for API level 4 (and above) <em>and</em> small - 378 normal screens, and another APK for API level 8 (and above) <em>and</em> large - xlarge [all …]
|
/frameworks/base/docs/html/guide/topics/ui/controls/ |
D | pickers.jd | 118 <p>Once you've defined a {@link android.support.v4.app.DialogFragment} like the one shown above, 144 android.support.v4.app.DialogFragment} defined above. The {@link 223 <p>Once you've defined a {@link android.support.v4.app.DialogFragment} like the one shown above, 249 android.support.v4.app.DialogFragment} defined above. The {@link
|
/frameworks/compile/slang/ |
D | NOTICE | 150 Notwithstanding the above, nothing herein shall supersede or modify 225 * Redistributions of source code must retain the above copyright notice, 228 * Redistributions in binary form must reproduce the above copyright notice, 295 * Redistributions of source code must retain the above copyright notice, 298 * Redistributions in binary form must reproduce the above copyright notice,
|