Searched refs:accessor (Results 1 – 5 of 5) sorted by relevance
4556 Accessor* accessor, in stringToValue() argument4561 bool localizationSetting = accessor != NULL && accessor->getLocalizationSetting(); in stringToValue()4614 } else if (accessor && accessor->getAttributeType(attrID, &attrType)) { in stringToValue()4619 accessor->getAttributeMin(attrID, &attrMin); in stringToValue()4620 accessor->getAttributeMax(attrID, &attrMax); in stringToValue()4623 l10nReq = accessor->getAttributeL10N(attrID); in stringToValue()4664 if (accessor != NULL) { in stringToValue()4665 accessor->reportError(accessorCookie, errorMsg); in stringToValue()4675 if (accessor == NULL || accessor->getAssetsPackage() != package) { in stringToValue()4677 if (accessor != NULL) { in stringToValue()[all …]
173 <code>project_root/gen/package/name/ScriptC_renderscript_filename</code>. A set of accessor376 accessor methods have an <code>index</code> parameter to specify the <code>struct</code> in390 RenderScript runtime. When you call a set accessor method on a member, there is an optional558 with the provided accessor methods that are generated in the reflected layer classes. If these vari…641 …<p>Reading and writing to global variables is a straightforward process. You can use the accessor …
1732 Accessor* accessor = NULL,
298 a case where you're accessing member fields through accessor methods.
271 <p>Some axes can be retrieved using special accessor methods. For example,