Searched refs:acquireSoundTriggerSession (Results 1 – 11 of 11) sorted by relevance
/frameworks/av/include/media/ |
D | IAudioPolicyService.h | 140 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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D | AudioSystem.h | 318 static status_t acquireSoundTriggerSession(audio_session_t *session,
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/frameworks/av/services/audiopolicy/ |
D | AudioPolicyInterfaceImpl.cpp | 566 status_t AudioPolicyService::acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::AudioPolicyService 574 return mAudioPolicyManager->acquireSoundTriggerSession(session, ioHandle, device); in acquireSoundTriggerSession()
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D | AudioPolicyInterface.h | 193 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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D | AudioPolicyService.h | 174 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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D | AudioPolicyInterfaceImplLegacy.cpp | 541 status_t AudioPolicyService::acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::AudioPolicyService
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D | AudioPolicyManager.h | 175 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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D | AudioPolicyManager.cpp | 2575 status_t AudioPolicyManager::acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::AudioPolicyManager
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/frameworks/av/media/libmedia/ |
D | AudioSystem.cpp | 927 status_t AudioSystem::acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::AudioSystem 933 return aps->acquireSoundTriggerSession(session, ioHandle, device); in acquireSoundTriggerSession()
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D | IAudioPolicyService.cpp | 578 virtual status_t acquireSoundTriggerSession(audio_session_t *session, in acquireSoundTriggerSession() function in android::BpAudioPolicyService 1052 status_t status = acquireSoundTriggerSession(&session, &ioHandle, &device); in onTransact()
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/frameworks/av/services/soundtrigger/ |
D | SoundTriggerHwService.cpp | 550 status = AudioSystem::acquireSoundTriggerSession(&session, &ioHandle, &device); in loadSoundModel()
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