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Searched refs:adjustedLightCenter (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp71 Vector3 adjustedLightCenter(lightCenter); in tessellateSpotShadow() local
73 adjustedLightCenter.y = - caches.propertyLightPosY; // negated since this shifts up in tessellateSpotShadow()
76 adjustedLightCenter.z = caches.propertyLightPosZ; in tessellateSpotShadow()
81 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z); in tessellateSpotShadow()
88 reverseReceiverTransform.mapPoint3d(adjustedLightCenter); in tessellateSpotShadow()
97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, in tessellateSpotShadow()
98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); in tessellateSpotShadow()
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, in tessellateSpotShadow()