Searched refs:adjustedLightCenter (Results 1 – 1 of 1) sorted by relevance
71 Vector3 adjustedLightCenter(lightCenter); in tessellateSpotShadow() local73 adjustedLightCenter.y = - caches.propertyLightPosY; // negated since this shifts up in tessellateSpotShadow()76 adjustedLightCenter.z = caches.propertyLightPosZ; in tessellateSpotShadow()81 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z); in tessellateSpotShadow()88 reverseReceiverTransform.mapPoint3d(adjustedLightCenter); in tessellateSpotShadow()97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, in tessellateSpotShadow()98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); in tessellateSpotShadow()107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, in tessellateSpotShadow()