Searched refs:animationPending (Results 1 – 3 of 3) sorted by relevance
61 mLocked.animationPending = false; in PointerController()415 mLocked.animationPending = false; in doAnimate()464 if (!mLocked.animationPending) { in startAnimationLocked()465 mLocked.animationPending = true; in startAnimationLocked()
138 bool animationPending; member
180 boolean animationPending = isAnimating && !mCircleAnimator.isRunning(); in setCircleSize()182 if (animated || animationPending || animatingOut) { in setCircleSize()