/frameworks/base/native/android/ |
D | asset_manager.cpp | 51 AAsset(Asset* asset) : mAsset(asset) { } in AAsset() 108 Asset* asset = mgr->open(filename, amMode); in AAssetManager_open() local 109 if (asset == NULL) { in AAssetManager_open() 113 return new AAsset(asset); in AAssetManager_open() 171 int AAsset_read(AAsset* asset, void* buf, size_t count) in AAsset_read() argument 173 return asset->mAsset->read(buf, (size_t)count); in AAsset_read() 176 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) in AAsset_seek() argument 178 return asset->mAsset->seek(offset, whence); in AAsset_seek() 181 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence) in AAsset_seek64() argument 183 return asset->mAsset->seek(offset, whence); in AAsset_seek64() [all …]
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/frameworks/native/include/android/ |
D | asset_manager.h | 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 110 void AAsset_close(AAsset* asset); 117 const void* AAsset_getBuffer(AAsset* asset); 122 off_t AAsset_getLength(AAsset* asset); 128 off64_t AAsset_getLength64(AAsset* asset); 133 off_t AAsset_getRemainingLength(AAsset* asset); 140 off64_t AAsset_getRemainingLength64(AAsset* asset); 150 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength); [all …]
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/frameworks/base/core/jni/android/graphics/ |
D | Utils.cpp | 22 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset, OwnAsset ownAsset, in AssetStreamAdaptor() argument 24 : fAsset(asset) in AssetStreamAdaptor() 26 asset->getBuffer(false) : NULL) in AssetStreamAdaptor() 95 SkMemoryStream* android::CopyAssetToStream(Asset* asset) { in CopyAssetToStream() argument 96 if (NULL == asset) { in CopyAssetToStream() 100 off64_t size = asset->seek(0, SEEK_SET); in CopyAssetToStream() 106 size = asset->getLength(); in CopyAssetToStream() 114 off64_t len = asset->read(data, size); in CopyAssetToStream()
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D | FontFamily.cpp | 96 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); in FontFamily_addFontFromAsset() local 97 if (NULL == asset) { in FontFamily_addFontFromAsset() 101 SkStream* stream = new AssetStreamAdaptor(asset, in FontFamily_addFontFromAsset()
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D | Movie.cpp | 85 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); in movie_decodeAsset() local 86 if (asset == NULL) return NULL; in movie_decodeAsset() 87 SkAutoTUnref<SkStreamRewindable> stream (new android::AssetStreamAdaptor(asset, in movie_decodeAsset()
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D | BitmapRegionDecoder.cpp | 155 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeNewInstanceFromAsset() local 156 SkAutoTUnref<SkMemoryStream> stream(CopyAssetToStream(asset)); in nativeNewInstanceFromAsset()
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/frameworks/base/docs/html/training/wearables/data-layer/ |
D | assets.jd | 36 <p>Create the asset using one of the <code>create...()</code> methods in the 40 to create the asset. 51 <p>When you have an asset, attach it to a data item with the <code>putAsset()</code> method in 63 Asset asset = createAssetFromBitmap(bitmap); 65 request.putAsset("profileImage", asset); 72 Asset asset = createAssetFromBitmap(bitmap); 74 dataMap.getDataMap().putAsset("profileImage", asset) 83 When an asset is created, you probably want to read and extract 85 callback to detect an asset change and extract the Asset: 102 public Bitmap loadBitmapFromAsset(Asset asset) { [all …]
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/frameworks/base/core/java/android/content/res/ |
D | AssetManager.java | 313 long asset = openAsset(fileName, accessMode); in open() local 314 if (asset != 0) { in open() 315 AssetInputStream res = new AssetInputStream(asset); in open() 405 long asset = openNonAssetNative(cookie, fileName, accessMode); in openNonAsset() local 406 if (asset != 0) { in openNonAsset() 407 AssetInputStream res = new AssetInputStream(asset); in openNonAsset() 549 private AssetInputStream(long asset) in AssetInputStream() argument 551 mAsset = asset; in AssetInputStream() 552 mLength = getAssetLength(asset); in AssetInputStream() 702 private native final void destroyAsset(long asset); in destroyAsset() argument [all …]
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/frameworks/base/graphics/java/android/graphics/ |
D | Movie.java | 51 final long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); in decodeStream() local 52 return nativeDecodeAsset(asset); in decodeStream() 58 private static native Movie nativeDecodeAsset(long asset); in nativeDecodeAsset() argument
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D | BitmapFactory.java | 608 final long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); in decodeStream() local 609 bm = nativeDecodeAsset(asset, outPadding, opts); in decodeStream()
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D | BitmapRegionDecoder.java | 271 long asset, boolean isShareable); in nativeNewInstance() argument
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/frameworks/rs/ |
D | rsFileA3D.cpp | 94 bool FileA3D::load(Asset *asset) { in load() argument 96 mAsset = asset; in load() 97 return load(asset->getBuffer(false), asset->getLength()); in load() 450 Asset *asset = static_cast<Asset *>(_asset); in rsaFileA3DCreateFromAsset() local 454 fa3d->load(asset); in rsaFileA3DCreateFromAsset()
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D | rsFileA3D.h | 63 bool load(Asset *asset);
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D | rs.h | 29 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
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/frameworks/base/tools/aapt/ |
D | Command.cpp | 636 Asset* asset = NULL; in doDump() local 656 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); in doDump() 657 if (asset == NULL) { in doDump() 662 if (tree.setTo(asset->getBuffer(true), in doDump() 663 asset->getLength()) != NO_ERROR) { in doDump() 670 delete asset; in doDump() 671 asset = NULL; in doDump() 682 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); in doDump() 683 if (asset == NULL) { in doDump() 689 if (tree.setTo(asset->getBuffer(true), in doDump() [all …]
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/frameworks/base/rs/java/android/renderscript/ |
D | FileA3D.java | 295 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); in createFromResource() local 296 fileId = rs.nFileA3DCreateFromAssetStream(asset); in createFromResource()
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D | Font.java | 213 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); in createFromResource() local 214 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset); in createFromResource()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 110 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); in initTexture() local 111 if (!asset) in initTexture() 114 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), in initTexture() 116 asset->close(); in initTexture() 117 delete asset; in initTexture()
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D | BootAnimation.h | 84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
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/frameworks/base/docs/html/design/style/ |
D | iconography.jd | 31 48x48 dp. This means the baseline (MDPI) asset is 48x48 px, and the 32 high-density(HDPI) asset should be 1.5x the baseline at 72x72 px, and the x-high 33 density (XHDPI) asset should be 2x the baseline at 96x96 px, and so on.</p> 85 <p>Full asset, <strong>48x48 dp</strong></p> 182 <p>Full asset, <strong>32x32 dp</strong></p> 263 <p>Full asset, <strong>16x16 dp</strong></p> 342 <p>Full asset, <strong>24x24 dp</strong></p> 411 sizes for final asset creation.</p> 477 organizes asset files based on the target density. For example:</p> 548 metadata is removed and that your image asset file sizes are optimized.</p>
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_menu.jd | 81 asset. Final asset sizes have not changed. 97 positioned inside the asset to create consistent visual weight with other 101 asset. You should size the icons <em>smaller than the actual bounds of the 102 asset</em>, to create a consistent visual weight. If your icon is square or 109 <li>The red box is the bounding box for the full asset.</li> 111 The icon box is sized smaller than the full asset box to allow for 176 icon asset.</p>
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/frameworks/base/include/androidfw/ |
D | AssetManager.h | 295 Asset* setResourceTableAsset(Asset* asset); 344 Asset* setZipResourceTableAsset(const String8& path, Asset* asset);
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/frameworks/base/data/sounds/ |
D | README.txt | 8 SOUND_EFFECT_FILES contains a hard-coded list of asset filenames, stored
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/frameworks/base/rs/jni/ |
D | android_renderscript_RenderScript.cpp | 828 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFileA3DCreateFromAssetStream() local 829 ALOGV("______nFileA3D %p", asset); in nFileA3DCreateFromAssetStream() 831 …(jlong)(uintptr_t)rsaFileA3DCreateFromMemory((RsContext)con, asset->getBuffer(false), asset->getLe… in nFileA3DCreateFromAssetStream() 844 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); in nFileA3DCreateFromAsset() local 845 if (asset == NULL) { in nFileA3DCreateFromAsset() 849 jlong id = (jlong)(uintptr_t)rsaFileA3DCreateFromAsset((RsContext)con, asset); in nFileA3DCreateFromAsset() 912 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFontCreateFromAssetStream() local 918 asset->getBuffer(false), asset->getLength()); in nFontCreateFromAssetStream() 932 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); in nFontCreateFromAsset() local 933 if (asset == NULL) { in nFontCreateFromAsset() [all …]
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | BitmapFactory_Delegate.java | 108 /*package*/ static Bitmap nativeDecodeAsset(long asset, Rect padding, Options opts) { in nativeDecodeAsset() argument
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