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Searched refs:ax (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/tools/resampler_tools/
Dfir.cpp44 double ax,ans,y; in I0() local
45 ax=fabs(x); in I0()
46 if (ax < 3.75) { in I0()
52 y=3.75/ax; in I0()
53 ans=(exp(ax)/sqrt(ax))*(0.39894228+y*(0.1328592e-1 in I0()
/frameworks/base/libs/hwui/
DPathTessellator.h104 float ax, float ay,
DSpotShadow.h84 static bool ccw(double ax, double ay, double bx, double by, double cx, double cy);
DPathTessellator.cpp1020 float ax, float ay, in recursiveQuadraticBezierVertices() argument
1025 float dx = bx - ax; in recursiveQuadraticBezierVertices()
1035 float acx = (ax + cx) * 0.5f; in recursiveQuadraticBezierVertices()
1044 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()
DSpotShadow.cpp220 bool SpotShadow::ccw(double ax, double ay, double bx, double by, in ccw() argument
222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
DOpenGLRenderer.cpp2127 int ax = i + (meshWidth + 1) * 2;
2128 int ay = ax + 1;
2137 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2144 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2146 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));