Searched refs:casterVertices (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 179 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, in createAmbientShadow() argument 186 Vector2 previousNormal = getNormalFromVertices(casterVertices, in createAmbientShadow() 188 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x, in createAmbientShadow() 189 casterVertices[0].y - centroid3d.y}; in createAmbientShadow() 191 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor); in createAmbientShadow() 207 const Vector3& innerVertex = casterVertices[i]; in createAmbientShadow() 208 Vector2 currentNormal = getNormalFromVertices(casterVertices, i, in createAmbientShadow() 227 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], casterVertices[i].x, in createAmbientShadow() 228 casterVertices[i].y, in createAmbientShadow() 231 const Vector3& innerStart = casterVertices[i]; in createAmbientShadow() [all …]
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