Searched refs:centroid3d (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 179 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, in createAmbientShadow() argument 188 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x, in createAmbientShadow() 189 casterVertices[0].y - centroid3d.y}; in createAmbientShadow() 273 innerNext, centroid3d); in createAmbientShadow() 309 getTransformedAlphaFromFactoredZ(centroid3d.z * heightFactor); in createAmbientShadow() 311 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid3d.x, in createAmbientShadow() 312 centroid3d.y, centroidOpacity); in createAmbientShadow()
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D | AmbientShadow.h | 35 int polyLength, const Vector3& centroid3d, float heightFactor,
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D | TessellationCache.cpp | 246 Vector3 centroid3d = {centroid.x, centroid.y, 0}; in tessellateShadows() local 247 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ); in tessellateShadows() 255 centroid3d.z += casterLift; in tessellateShadows() 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows() 270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
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D | ShadowTessellator.h | 71 const Vector3& centroid3d, const Rect& casterBounds,
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D | ShadowTessellator.cpp | 34 const Vector3& centroid3d, const Rect& casterBounds, in tessellateAmbientShadow() argument 59 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow()
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