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Searched refs:centroid3d (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp179 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, in createAmbientShadow() argument
188 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x, in createAmbientShadow()
189 casterVertices[0].y - centroid3d.y}; in createAmbientShadow()
273 innerNext, centroid3d); in createAmbientShadow()
309 getTransformedAlphaFromFactoredZ(centroid3d.z * heightFactor); in createAmbientShadow()
311 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid3d.x, in createAmbientShadow()
312 centroid3d.y, centroidOpacity); in createAmbientShadow()
DAmbientShadow.h35 int polyLength, const Vector3& centroid3d, float heightFactor,
DTessellationCache.cpp246 Vector3 centroid3d = {centroid.x, centroid.y, 0}; in tessellateShadows() local
247 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ); in tessellateShadows()
255 centroid3d.z += casterLift; in tessellateShadows()
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
DShadowTessellator.h71 const Vector3& centroid3d, const Rect& casterBounds,
DShadowTessellator.cpp34 const Vector3& centroid3d, const Rect& casterBounds, in tessellateAmbientShadow() argument
59 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow()