/frameworks/native/libs/gui/tests/ |
D | BufferQueue_test.cpp | 61 void createBufferQueue() { in createBufferQueue() function in android::BufferQueueTest 62 BufferQueue::createBufferQueue(&mProducer, &mConsumer); in createBufferQueue() 88 BufferQueue::createBufferQueue(&producer, &consumer); in TEST_F() 142 createBufferQueue(); in TEST_F() 177 createBufferQueue(); in TEST_F() 194 createBufferQueue(); in TEST_F() 209 createBufferQueue(); in TEST_F() 262 createBufferQueue(); in TEST_F() 320 createBufferQueue(); in TEST_F()
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D | StreamSplitter_test.cpp | 83 BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator); in TEST_F() 87 BufferQueue::createBufferQueue(&outputProducer, &outputConsumer, allocator); in TEST_F() 143 BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator); in TEST_F() 148 BufferQueue::createBufferQueue(&outputProducers[output], in TEST_F() 209 BufferQueue::createBufferQueue(&inputProducer, &inputConsumer); in TEST_F() 213 BufferQueue::createBufferQueue(&outputProducer, &outputConsumer); in TEST_F()
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D | Surface_test.cpp | 94 BufferQueue::createBufferQueue(&producer, &consumer); in TEST_F() 144 BufferQueue::createBufferQueue(&producer, &consumer); in TEST_F()
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D | SurfaceTextureGL.h | 41 BufferQueue::createBufferQueue(&producer, &mConsumer); in SetUp()
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D | MultiTextureConsumer_test.cpp | 39 BufferQueue::createBufferQueue(&producer, &consumer); in SetUp()
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D | SRGB_test.cpp | 73 BufferQueue::createBufferQueue(&producer, &consumer); in SetUp()
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D | IGraphicBufferProducer_test.cpp | 86 BufferQueue::createBufferQueue(&mProducer, &mConsumer); in SetUp()
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D | SurfaceTextureClient_test.cpp | 48 BufferQueue::createBufferQueue(&producer, &consumer); in SetUp() 719 BufferQueue::createBufferQueue(&producer, &consumer); in SetUp()
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D | CpuConsumer_test.cpp | 69 BufferQueue::createBufferQueue(&producer, &consumer); in SetUp()
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/frameworks/native/include/gui/ |
D | BufferQueue.h | 77 static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
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/frameworks/native/libs/gui/ |
D | BufferQueue.cpp | 55 void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer, in createBufferQueue() function in android::BufferQueue
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/frameworks/native/opengl/tests/EGLTest/ |
D | EGL_test.cpp | 112 BufferQueue::createBufferQueue(&producer, &consumer); in TEST_F()
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/frameworks/av/cmds/screenrecord/ |
D | FrameOutput.cpp | 72 BufferQueue::createBufferQueue(&producer, &consumer); in createInputSurface()
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D | Overlay.cpp | 174 BufferQueue::createBufferQueue(&mProducer, &consumer); in setup_l()
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/frameworks/av/services/camera/libcameraservice/device3/ |
D | Camera3InputStream.cpp | 208 BufferQueue::createBufferQueue(&producer, &consumer); in configureQueueLocked()
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D | Camera3ZslStream.cpp | 122 BufferQueue::createBufferQueue(&producer, &consumer); in Camera3ZslStream()
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/frameworks/av/services/camera/libcameraservice/api1/client2/ |
D | JpegProcessor.cpp | 87 BufferQueue::createBufferQueue(&producer, &consumer); in updateStream()
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D | CallbackProcessor.cpp | 115 BufferQueue::createBufferQueue(&producer, &consumer); in updateStream()
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D | ZslProcessor.cpp | 137 BufferQueue::createBufferQueue(&producer, &consumer); in updateStream()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.cpp | 167 BufferQueue::createBufferQueue(&producer, &consumer); in InitWithNewContext()
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/frameworks/av/camera/ |
D | ProCamera.cpp | 254 BufferQueue::createBufferQueue(&producer, &consumer); in createStreamCpu()
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/frameworks/av/media/libstagefright/ |
D | SurfaceMediaSource.cpp | 59 BufferQueue::createBufferQueue(&mProducer, &mConsumer); in SurfaceMediaSource()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 235 BufferQueue::createBufferQueue(&producer, &consumer); in SurfaceTexture_init()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 206 BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc); in createNamedSurfaceTexture()
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/frameworks/av/media/libstagefright/omx/ |
D | GraphicBufferSource.cpp | 77 BufferQueue::createBufferQueue(&mProducer, &mConsumer); in GraphicBufferSource()
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