Searched refs:currentAlpha (Results 1 – 4 of 4) sorted by relevance
191 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor); in createAmbientShadow() local229 getTransformedAlphaFromAlpha(currentAlpha)); in createAmbientShadow()264 if (needsExtraForEdge(currentAlpha, nextAlpha)) { in createAmbientShadow()300 currentAlpha = nextAlpha; in createAmbientShadow()
419 int currentAlpha = getImageAlpha(); in setImageAlpha() local420 ValueAnimator animator = ValueAnimator.ofInt(currentAlpha, endAlpha); in setImageAlpha()438 float durationFactor = Math.abs(currentAlpha - endAlpha) / 255f; in setImageAlpha()
446 float currentAlpha = getAlpha(); in save() local451 mAlphas[mCurrentAlphaIndex] = currentAlpha; in save()771 float currentAlpha = getAlpha(); in drawMixed() local774 float textureAlpha = (1f - cappedRatio) * currentAlpha; in drawMixed()778 float colorAlpha = cappedRatio * currentAlpha; in drawMixed()
1760 int currentAlpha = getBackgroundAlpha(target); in setBackgroundColorAlpha() local1761 if (currentAlpha == targetAlpha) { in setBackgroundColorAlpha()1775 ValueAnimator anim = ValueAnimator.ofInt(currentAlpha, targetAlpha); in setBackgroundColorAlpha()